Esempio n. 1
0
        protected override void _Init()
        {
            mainCamera = Camera.main;

            mainCameraTransform = Camera.main.transform;
            holoCameraTransform = holoCamera.transform;
            Common.FFT fft = holoCamera.GetComponent <Common.FFT>();
            if (fft == null)
            {
                fft = holoCamera.gameObject.AddComponent <Common.FFT>();
            }
            anchorController = SceneAnchorController.Instance;
            inputManager     = MultiInputManager.Instance;
            wdpController    = LiveWDPController.Instance;

            if (MEHoloConstant.IsLiveActive)
            {
                // 如果Live激活,则自动启动
                AutoTurnOn = MEHoloConstant.IsLiveActive;
            }
            else
            {
                holoCamera.gameObject.SetActive(false);
            }
        }
Esempio n. 2
0
        protected override void _Init()
        {
            mainCamera = Camera.main;

            mainCameraTransform = Camera.main.transform;
            anchorController    = SceneAnchorController.Instance;
            inputManager        = MultiInputManager.Instance;
            wdpController       = LiveWDPController.Instance;

            // 如果Live激活,则自动启动
            AutoTurnOn = MEHoloConstant.IsLiveActive;
        }