private void SyncUserToObservers(User infoUser) { Room room = GetRoom(); if (null != infoUser && null != room && null != room.GetActiveScene()) { UserInfo userInfo = infoUser.Info; if (null != userInfo) { Vector3 pos = userInfo.GetMovementStateInfo().GetPosition3D(); ArkCrossEngineMessage.Position pos_bd0 = new ArkCrossEngineMessage.Position(); pos_bd0.x = pos.X; pos_bd0.z = pos.Z; Msg_CRC_Create bd0 = new Msg_CRC_Create(); bd0.role_id = infoUser.RoleId; bd0.hero_id = infoUser.HeroId; bd0.camp_id = infoUser.CampId; bd0.role_level = infoUser.Level; bd0.is_player_self = false; bd0.position = pos_bd0; bd0.face_dirction = (float)userInfo.GetMovementStateInfo().GetFaceDir(); for (int index = 0; index < userInfo.GetSkillStateInfo().GetAllSkill().Count; index++) { bd0.skill_levels.Add(userInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel); } bd0.scene_start_time = StartTime; bd0.nickname = infoUser.Name; NotifyAllObserver(bd0); DataSyncUtility.SyncBuffListToObservers(userInfo, this); Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(userInfo); NotifyAllObserver(propBuilder); Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(userInfo); NotifyAllObserver(combatBuilder); LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to observers", infoUser.RoleId); } } }