private void SyncSceneObjectsToUser(User user) { if (null != user) { UserInfo userInfo = user.Info; Room room = GetRoom(); if (null != userInfo && null != room && null != room.GetActiveScene()) { for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next) { NpcInfo npc = linkNode.Value; if (null != npc) { Msg_RC_CreateNpc bder = DataSyncUtility.BuildCreateNpcMessage(npc); if (npc.AppendAttrId > 0) { bder.add_attr_id = npc.AppendAttrId; } user.SendMessage(bder); } } int totalKillCountForBlue = 0; int totalKillCountForRed = 0; for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next) { UserInfo user_info = linkNode.Value; if (user_info.GetCampId() == (int)CampIdEnum.Blue) { totalKillCountForBlue += user_info.GetCombatStatisticInfo().KillHeroCount; } else { totalKillCountForRed += user_info.GetCombatStatisticInfo().KillHeroCount; } } Msg_RC_PvpCombatInfo combat_bd = new Msg_RC_PvpCombatInfo(); combat_bd.kill_hero_count_for_blue = totalKillCountForBlue; combat_bd.kill_hero_count_for_red = totalKillCountForRed; combat_bd.link_id_for_killer = -1; combat_bd.link_id_for_killed = -1; combat_bd.killed_nickname = ""; combat_bd.killer_nickname = ""; user.SendMessage(combat_bd); } } }
private void DropNpc(Vector3 pos, int money, string model, string particle) { //给每个玩家掉落一个 Data_Unit unit = new Data_Unit(); unit.m_Id = -1; unit.m_LinkId = 100001; unit.m_AiLogic = (int)AiStateLogicId.DropOut_AutoPick; unit.m_RotAngle = 0; for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next) { UserInfo userInfo = linkNode.Value; if (null != userInfo) { float x = CrossEngineHelper.Random.NextFloat() * 4 - 2; float z = CrossEngineHelper.Random.NextFloat() * 4 - 2; pos.X += x; pos.Z += z; NpcInfo npcInfo = NpcManager.AddNpc(unit); npcInfo.GetMovementStateInfo().SetPosition(pos); npcInfo.GetMovementStateInfo().SetFaceDir(0); npcInfo.GetMovementStateInfo().IsMoving = false; npcInfo.SetAIEnable(true); npcInfo.SetCampId((int)CampIdEnum.Friendly); npcInfo.OwnerId = userInfo.GetId(); npcInfo.DropMoney = money; DropOutInfo dropInfo = new DropOutInfo(); dropInfo.DropType = DropOutType.GOLD; dropInfo.Value = money; dropInfo.Model = model; dropInfo.Particle = particle; npcInfo.GetAiStateInfo().AiDatas.AddData <DropOutInfo>(dropInfo); npcInfo.SetModel(dropInfo.Model); User us = userInfo.CustomData as User; if (null != us) { Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npcInfo); us.SendMessage(builder); } } } }
internal void SummonPartner(Msg_CR_SummonPartner msg) { UserInfo userInfo = UserManager.GetUserInfo(msg.obj_id); if (null != userInfo) { // summonpartner PartnerInfo partnerInfo = userInfo.GetPartnerInfo(); if (null != partnerInfo && (TimeUtility.GetServerMilliseconds() - userInfo.LastSummonPartnerTime > partnerInfo.CoolDown || userInfo.LastSummonPartnerTime == 0)) { Data_Unit data = new Data_Unit(); data.m_Id = -1; data.m_LinkId = partnerInfo.LinkId; data.m_CampId = userInfo.GetCampId(); data.m_Pos = userInfo.GetMovementStateInfo().GetPosition3D(); data.m_RotAngle = 0; data.m_AiLogic = partnerInfo.GetAiLogic(); data.m_AiParam[0] = ""; data.m_AiParam[1] = ""; data.m_AiParam[2] = partnerInfo.GetAiParam().ToString(); data.m_IsEnable = true; NpcInfo npc = NpcManager.AddNpc(data); if (null != npc) { AppendAttributeConfig aac = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId()); float inheritAttackAttrPercent = partnerInfo.GetInheritAttackAttrPercent(); float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent(); if (null != aac) { // attack npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().AttackBase *inheritAttackAttrPercent)); npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonDamage *inheritAttackAttrPercent); // defence npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().HpMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().EnergyMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonERD *inheritDefenceAttrPercent); // reset hp & energy npc.SetHp(Operate_Type.OT_Absolute, npc.GetBaseProperty().HpMax); npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetBaseProperty().EnergyMax); } npc.SetAIEnable(true); npc.GetSkillStateInfo().RemoveAllSkill(); npc.BornTime = TimeUtility.GetServerMilliseconds(); List <int> skillList = partnerInfo.GetSkillList(); if (null != skillList) { for (int i = 0; i < skillList.Count; ++i) { SkillInfo skillInfo = new SkillInfo(skillList[i]); npc.GetSkillStateInfo().AddSkill(skillInfo); } } userInfo.LastSummonPartnerTime = TimeUtility.GetServerMilliseconds(); npc.OwnerId = userInfo.GetId(); userInfo.PartnerId = npc.GetId(); if (partnerInfo.BornSkill > 0) { SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill); npc.GetSkillStateInfo().AddSkill(skillInfo); } ArkCrossEngineMessage.Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npc); NotifyAllUser(builder); } } } }
internal void SyncForNewObserver(Observer observer) { if (null != observer) { Room room = GetRoom(); if (null != room && null != room.GetActiveScene()) { //同步其他玩家数据与物品给自己 foreach (User other in room.RoomUsers) { if (!other.IsEntered) { continue; } UserInfo otherInfo = other.Info; if (null != otherInfo) { Vector3 pos = otherInfo.GetMovementStateInfo().GetPosition3D(); ArkCrossEngineMessage.Position pos_bd = new ArkCrossEngineMessage.Position(); pos_bd.x = (float)pos.X; pos_bd.z = (float)pos.Z; Msg_CRC_Create bd = new Msg_CRC_Create(); bd.role_id = other.RoleId; bd.hero_id = other.HeroId; bd.camp_id = other.CampId; bd.role_level = other.Level; bd.is_player_self = false; bd.position = pos_bd; bd.face_dirction = (float)otherInfo.GetMovementStateInfo().GetFaceDir(); for (int index = 0; index < otherInfo.GetSkillStateInfo().GetAllSkill().Count; index++) { bd.skill_levels.Add(otherInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel); } bd.scene_start_time = StartTime; bd.nickname = other.Name; observer.SendMessage(bd); DataSyncUtility.SyncBuffListToObserver(otherInfo, observer); Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(otherInfo); observer.SendMessage(propBuilder); Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(otherInfo); observer.SendMessage(combatBuilder); LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to observer {1}", other.RoleId, observer.Guid); } } //同步场景数据给观察者 for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next) { NpcInfo npc = linkNode.Value; if (null != npc) { Msg_RC_CreateNpc bder = DataSyncUtility.BuildCreateNpcMessage(npc); observer.SendMessage(bder); } } int totalKillCountForBlue = 0; int totalKillCountForRed = 0; for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next) { UserInfo user_info = linkNode.Value; if (user_info.GetCampId() == (int)CampIdEnum.Blue) { totalKillCountForBlue += user_info.GetCombatStatisticInfo().KillHeroCount; } else { totalKillCountForRed += user_info.GetCombatStatisticInfo().KillHeroCount; } } Msg_RC_PvpCombatInfo combat_bd = new Msg_RC_PvpCombatInfo(); combat_bd.kill_hero_count_for_blue = totalKillCountForBlue; combat_bd.kill_hero_count_for_red = totalKillCountForRed; combat_bd.link_id_for_killer = -1; combat_bd.link_id_for_killed = -1; combat_bd.killed_nickname = ""; combat_bd.killer_nickname = ""; observer.SendMessage(combat_bd); } } }