public WithinDistance(GameObject Agent, GameObject Target, float Distance, Decision True, Decision False)
 {
     agent     = Agent;
     target    = Target;
     distance  = Distance;
     trueNode  = True;
     falseNode = False;
 }
示例#2
0
 public static void makeDecision(Decision DecisionTree)
 {
     DecisionTree.Update();
 }