public WithinDistance(GameObject Agent, GameObject Target, float Distance, Decision True, Decision False)
 {
     agent     = Agent;
     target    = Target;
     distance  = Distance;
     trueNode  = True;
     falseNode = False;
 }
Esempio n. 2
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 public static void makeDecision(Decision DecisionTree)
 {
     DecisionTree.Update();
 }