public bool IsEnemyTeam(CUnitEntity value) { return(IsEnemyTeam(value.Team)); }
protected static IGameplayTaskOwnerInterface ConvertToTaskOwner(CUnitEntity OwnerActor) { return(ConvertToTaskOwner(OwnerActor.gameObject)); }
public bool IsFriendTeam(CUnitEntity value) { return(IsFriendTeam(value.Team)); }