예제 #1
0
 public bool IsEnemyTeam(CUnitEntity value)
 {
     return(IsEnemyTeam(value.Team));
 }
예제 #2
0
 protected static IGameplayTaskOwnerInterface ConvertToTaskOwner(CUnitEntity OwnerActor)
 {
     return(ConvertToTaskOwner(OwnerActor.gameObject));
 }
예제 #3
0
 public bool IsFriendTeam(CUnitEntity value)
 {
     return(IsFriendTeam(value.Team));
 }