public LeagueSession() { logger.Info("At Constructor of new League Session"); phaseContext = new LeaguePhaseContext(this); phaseContext.PhaseChanged += HandlePhaseContextPhaseChanged; }
public LeaguePhasePreClient(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Preclient) { }
public LeaguePhaseUninitialized(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Uninitialized) { }
public LeaguePhaseQuit(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Quit) { }
protected LeaguePhaseBase(LeaguePhaseContext context, LeagueSessionPhase phase) { this.context = context; this.phase = phase; }
public LeaguePhaseGame(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Game) { }