public LeagueSession()
        {
            logger.Info("At Constructor of new League Session");

             phaseContext = new LeaguePhaseContext(this);
             phaseContext.PhaseChanged += HandlePhaseContextPhaseChanged;
        }
Esempio n. 2
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 public LeaguePhasePreClient(LeaguePhaseContext context)
     : base(context, LeagueSessionPhase.Preclient)
 {
 }
Esempio n. 3
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 public LeaguePhaseUninitialized(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Uninitialized)
 {
 }
 public LeaguePhaseQuit(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Quit)
 {
 }
 public LeaguePhasePreClient(LeaguePhaseContext context)
    : base(context, LeagueSessionPhase.Preclient)
 {
 }
 public LeaguePhaseUninitialized(LeaguePhaseContext context)
     : base(context, LeagueSessionPhase.Uninitialized)
 {
 }
 public LeaguePhaseQuit(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Quit) {
 }
Esempio n. 8
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 protected LeaguePhaseBase(LeaguePhaseContext context, LeagueSessionPhase phase)
 {
     this.context = context;
     this.phase   = phase;
 }
 protected LeaguePhaseBase(LeaguePhaseContext context, LeagueSessionPhase phase)
 {
     this.context = context;
      this.phase = phase;
 }
 public LeaguePhaseGame(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Game) { }
 public LeaguePhaseGame(LeaguePhaseContext context) : base(context, LeagueSessionPhase.Game)
 {
 }