public QuestMachineInspectorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, int screenWidth = 640, int screenHeight = 400) : base(uiManager, previous, screenWidth, screenHeight) { // Get reference to questmachine questMachine = QuestMachine.Instance; if (!questMachine) { throw new Exception("QuestMachine instance not found in scene."); } }
public DaggerfallPotionMakerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallTradeWindow(IUserInterfaceManager uiManager, WindowModes windowMode, DaggerfallBaseWindow previous = null, Guild guild = null) : base(uiManager, previous) { this.windowMode = windowMode; this.guild = guild; }
public ColorPicker(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, Button sender) : base(uiManager, previous) { this.sender = sender; }
public DemoFLCWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallInputMessageBox(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public GameEffectsConfigWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, Modes mode, DaggerfallBaseWindow previous = null, bool displayMostRecentChar = false) : base(uiManager, previous) { this.mode = mode; this.displayMostRecentChar = displayMostRecentChar; }
public QuestMachineInspectorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, int screenWidth = 640, int screenHeight = 400) : base(uiManager, previous, screenWidth, screenHeight) { }
private bool useParchmentStyle = true; //if true, box will use PopupStyle Parchment background #endregion Fields #region Constructors public DaggerfallInputMessageBox(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
//setup custom inventory object to inject code into base inventory. public OutfitManagerInventoryWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public LGSTradeWindowText(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, WindowModes windowMode, IGuild guild = null) : base(uiManager, previous, windowMode, guild) { }
public LGSTradeWindowText(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) // Added to attempt to circumvent DFU v0.10.25 issue, working now. : base(uiManager, previous, WindowModes.Sell, null) { }
public AsesinoTradeWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous, WindowModes.Sell, null) { }
public AsesinoTradeWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, WindowModes windowMode, IGuild guild) : base(uiManager, previous, windowMode, guild) { }
public DaggerfallSpellBookWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, bool buyMode = false) : base(uiManager, previous) { this.buyMode = buyMode; }
public CreateCharGenderSelect(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public static IUserInterfaceWindow GetInstance(UIWindowType windowType, IUserInterfaceManager uiManager, DaggerfallBaseWindow previous) { object[] args = new object[] { uiManager, previous }; return(GetInstance(windowType, args)); }
public SpellIconPickerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallSpellMerchantWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public CreateCharChooseClassGen(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public ColorPicker(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallListPickerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallEffectSettingsEditorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallUnityMouseControlsWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DemoClassQuestionsWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { }
public DaggerfallUseMagicItemWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) : base(uiManager, previous) { ParentPanel.BackgroundColor = Color.clear; }