Ejemplo n.º 1
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 public QuestMachineInspectorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, int screenWidth = 640, int screenHeight = 400)
     : base(uiManager, previous, screenWidth, screenHeight)
 {
     // Get reference to questmachine
     questMachine = QuestMachine.Instance;
     if (!questMachine)
     {
         throw new Exception("QuestMachine instance not found in scene.");
     }
 }
Ejemplo n.º 2
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 public DaggerfallPotionMakerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
Ejemplo n.º 3
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 public DaggerfallTradeWindow(IUserInterfaceManager uiManager, WindowModes windowMode, DaggerfallBaseWindow previous = null, Guild guild = null)
     : base(uiManager, previous)
 {
     this.windowMode = windowMode;
     this.guild      = guild;
 }
Ejemplo n.º 4
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 public ColorPicker(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, Button sender)
     : base(uiManager, previous)
 {
     this.sender = sender;
 }
Ejemplo n.º 5
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 public DemoFLCWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallInputMessageBox(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
Ejemplo n.º 7
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 public GameEffectsConfigWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
Ejemplo n.º 8
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 public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, Modes mode, DaggerfallBaseWindow previous = null, bool displayMostRecentChar = false)
     : base(uiManager, previous)
 {
     this.mode = mode;
     this.displayMostRecentChar = displayMostRecentChar;
 }
 public QuestMachineInspectorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, int screenWidth = 640, int screenHeight = 400)
     : base(uiManager, previous, screenWidth, screenHeight)
 {
 }
        private bool useParchmentStyle = true; //if true, box will use PopupStyle Parchment background

        #endregion Fields

        #region Constructors

        public DaggerfallInputMessageBox(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
            : base(uiManager, previous)
        {
        }
 //setup custom inventory object to inject code into base inventory.
 public OutfitManagerInventoryWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public LGSTradeWindowText(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, WindowModes windowMode, IGuild guild = null)
     : base(uiManager, previous, windowMode, guild)
 {
 }
 public LGSTradeWindowText(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null) // Added to attempt to circumvent DFU v0.10.25 issue, working now.
     : base(uiManager, previous, WindowModes.Sell, null)
 {
 }
 public AsesinoTradeWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous, WindowModes.Sell, null)
 {
 }
 public AsesinoTradeWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous, WindowModes windowMode, IGuild guild)
     : base(uiManager, previous, windowMode, guild)
 {
 }
 public DaggerfallSpellBookWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null, bool buyMode = false)
     : base(uiManager, previous)
 {
     this.buyMode = buyMode;
 }
 public CreateCharGenderSelect(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
Ejemplo n.º 18
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 public static IUserInterfaceWindow GetInstance(UIWindowType windowType, IUserInterfaceManager uiManager, DaggerfallBaseWindow previous)
 {
     object[] args = new object[] { uiManager, previous };
     return(GetInstance(windowType, args));
 }
 public SpellIconPickerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallSpellMerchantWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public CreateCharGenderSelect(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public CreateCharChooseClassGen(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, Modes mode, DaggerfallBaseWindow previous = null, bool displayMostRecentChar = false)
     : base(uiManager, previous)
 {
     this.mode = mode;
     this.displayMostRecentChar = displayMostRecentChar;
 }
Ejemplo n.º 24
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 public ColorPicker(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallListPickerWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallEffectSettingsEditorWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
Ejemplo n.º 28
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 public DaggerfallUnityMouseControlsWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DemoClassQuestionsWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }
 public DaggerfallUseMagicItemWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
     ParentPanel.BackgroundColor = Color.clear;
 }
 public DaggerfallUnitySaveGameWindow(IUserInterfaceManager uiManager, DaggerfallBaseWindow previous = null)
     : base(uiManager, previous)
 {
 }