private const float woundedThreshold = 0.2f; // Health percentage that throb will continue at. public HUDFlickerController() { vitalsDetector = GameManager.Instance.VitalsChangeDetector; flickerFast = new HUDFlickerFast(); flickerSlow = new HUDFlickerSlow(); }
private const float woundedThreshold = 0.2f; // Health percentage that throb will continue at. public HUDFlickerController() { healthDetector = GameManager.Instance.HealthChangeDetector; flickerFast = new HUDFlickerFast(); flickerSlow = new HUDFlickerSlow(); }