private const float woundedThreshold = 0.2f; // Health percentage that throb will continue at.
 public HUDFlickerController()
 {
     vitalsDetector = GameManager.Instance.VitalsChangeDetector;
     flickerFast    = new HUDFlickerFast();
     flickerSlow    = new HUDFlickerSlow();
 }
 private const float woundedThreshold = 0.2f; // Health percentage that throb will continue at.
 public HUDFlickerController()
 {
     healthDetector = GameManager.Instance.HealthChangeDetector;
     flickerFast    = new HUDFlickerFast();
     flickerSlow    = new HUDFlickerSlow();
 }