public DKSequence Rotate(float time, Vector3 eulerAngle, params TweenParams[] par) { SequenceMaster.Rotate(time, eulerAngle); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence Rotate(float time, Quaternion rotaion, params TweenParams[] par) { SequenceMaster.Rotate(time, rotaion); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence Rotate(float time, float x, float y, float z, params TweenParams[] par) { SequenceMaster.Rotate(time, new Vector3(x, y, z)); SequenceMaster.ApplyParams(par); return(this); }