public DKSequence Move(float time, float x, float y, float z, params TweenParams[] par) { SequenceMaster.Move(time, new Vector3(x, y, z)); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence Move(float time, Vector3 point, params TweenParams[] par) { SequenceMaster.Move(time, point); SequenceMaster.ApplyParams(par); return(this); }