void Start() { var isHasProgress = SaveInstance.IsSaveFileExists(); btnContinue.enabled = isHasProgress; if (eventObj) { if (!eventObj.firstSelectedGameObject) { eventObj.firstSelectedGameObject = (isHasProgress) ? btnContinue.gameObject : btnNewGame.gameObject; } } }
void _StartGameHandler() { if (SaveInstance.IsSaveFileExists()) { string targetSceneName = gameSaveAgent.LastActiveScene; if (targetSceneName != null) { MoveToScene(targetSceneName, 2.0f, false); } else { MoveToScene(2, 2.0f, false); } } else { MoveToScene(2, 2.0f, false); } }