public void MoveToScene(int id, float delay, bool needSaveCurrent = true) { if (needSaveCurrent) { SaveInstance.FireEvent_OnSave(); } GameController.loadingProgress = 0.0f; if (OnLoadingScene != null) { OnLoadingScene(); } StartCoroutine(_LoadSceneAsync(id, delay)); }
void _SaveGame() { SaveInstance.FireEvent_OnSave(); }