public void EnqueueSceneMessage(QueuedSceneMessage_Scene message) { bool isGlobalScene = WorldStateUtils.IsGlobalScene(message.sceneId); Environment.i.messaging.manager.AddControllerIfNotExists(this, message.sceneId); Environment.i.messaging.manager.Enqueue(isGlobalScene, message); }
public void SortScenesByDistance() { if (DCLCharacterController.i == null) { return; } IWorldState worldState = Environment.i.world.state; worldState.currentSceneId = null; worldState.scenesSortedByDistance.Sort(SortScenesByDistanceMethod); using (var iterator = Environment.i.world.state.scenesSortedByDistance.GetEnumerator()) { IParcelScene scene; bool characterIsInsideScene; while (iterator.MoveNext()) { scene = iterator.Current; if (scene == null) { continue; } characterIsInsideScene = WorldStateUtils.IsCharacterInsideScene(scene); if (!worldState.globalSceneIds.Contains(scene.sceneData.id) && characterIsInsideScene) { worldState.currentSceneId = scene.sceneData.id; break; } } } if (!DataStore.i.debugConfig.isDebugMode && string.IsNullOrEmpty(worldState.currentSceneId)) { // When we don't know the current scene yet, we must lock the rendering from enabling until it is set CommonScriptableObjects.rendererState.AddLock(this); } else { // 1. Set current scene id CommonScriptableObjects.sceneID.Set(worldState.currentSceneId); // 2. Attempt to remove SceneController's lock on rendering CommonScriptableObjects.rendererState.RemoveLock(this); } OnSortScenes?.Invoke(); }
private void ProcessButtonUp(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { IWorldState worldState = Environment.i.world.state; RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; if (pointerUpEvent != null) { // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]); bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); bool isSameEntityThatWasPressed = AreCollidersFromSameEntity(raycastInfoPointerEventLayer.hitInfo, lastPointerDownEventHitInfo); if (!isOnClickComponentBlocked && isSameEntityThatWasPressed) { bool isHitInfoValid = raycastInfoPointerEventLayer.hitInfo.hit.collider != null; pointerUpEvent.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit, isHitInfoValid); } pointerUpEvent = null; } ReportGlobalPointerUpEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId); // Raycast for global pointer events (for each PE scene) List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds(); for (int i = 0; i < currentPortableExperienceIds.Count; i++) { raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; ReportGlobalPointerUpEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]); } }
private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { IWorldState worldState = Environment.i.world.state; RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider) { Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider; GameObject hitGameObject; if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info)) { hitGameObject = info.entity.gameObject; } else { hitGameObject = collider.gameObject; } var events = hitGameObject.GetComponentsInChildren <IPointerEvent>(); for (var i = 0; i < events.Length; i++) { IPointerEvent e = events[i]; bool areSameEntity = AreSameEntity(e, info); switch (e.GetEventType()) { case PointerEventType.CLICK: if (areSameEntity) { e.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit); } break; case PointerEventType.DOWN: if (areSameEntity) { e.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit); } break; case PointerEventType.UP: if (areSameEntity) { pointerUpEvent = e; } else { pointerUpEvent = null; } break; } } lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo; } ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId); // Raycast for global pointer events (for each PE scene) List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds(); for (int i = 0; i < currentPortableExperienceIds.Count; i++) { raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]); } }
private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { IWorldState worldState = Environment.i.world.state; RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider) { Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider; GameObject hitGameObject; if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info)) { hitGameObject = info.entity.gameObject; } else { hitGameObject = collider.gameObject; } OnClick onClick = hitGameObject.GetComponentInChildren <OnClick>(); if (AreSameEntity(onClick, info)) { onClick.Report(buttonId, raycastInfoPointerEventLayer.hitInfo.hit); } OnPointerDown onPointerDown = hitGameObject.GetComponentInChildren <OnPointerDown>(); if (IsAvatarPointerEvent(onPointerDown) || AreSameEntity(onPointerDown, info)) { onPointerDown.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit); } pointerUpEvent = hitGameObject.GetComponentInChildren <OnPointerUp>(); if (!AreSameEntity(pointerUpEvent, info)) { pointerUpEvent = null; } lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo; } ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId); // Raycast for global pointer events (for each PE scene) List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds(); for (int i = 0; i < currentPortableExperienceIds.Count; i++) { raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]); } }