//toevoegen public static int AddPlayerInventoryItem(Inventory_Item inventoryitem) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Inventory_Item.Add(inventoryitem); return(entities.SaveChanges()); } }
//Update inventoryitems public static int UpdateInventoryItem(Inventory_Item invItem) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Entry(invItem).State = EntityState.Modified; return(entities.SaveChanges()); } }