Beispiel #1
0
 //toevoegen
 public static int AddPlayerInventoryItem(Inventory_Item inventoryitem)
 {
     using (MinecraftEntities entities = new MinecraftEntities())
     {
         entities.Inventory_Item.Add(inventoryitem);
         return(entities.SaveChanges());
     }
 }
Beispiel #2
0
 //Update inventoryitems
 public static int UpdateInventoryItem(Inventory_Item invItem)
 {
     using (MinecraftEntities entities = new MinecraftEntities())
     {
         entities.Entry(invItem).State = EntityState.Modified;
         return(entities.SaveChanges());
     }
 }