Inheritance: CycSprite
示例#1
0
 public void EnemyIgnored(CycEnemy enemy)
 {
     enemiesIgnored+=enemy.Difficulty;
 }
示例#2
0
 public void EnemyKilled(CycEnemy enemy)
 {
     enemiesKilled+=enemy.Difficulty;
 }
示例#3
0
 public void EnemyCreated(CycEnemy enemy)
 {
     enemyCount += enemy.Difficulty;
 }