상속: CycSprite
예제 #1
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 public void EnemyIgnored(CycEnemy enemy)
 {
     enemiesIgnored+=enemy.Difficulty;
 }
예제 #2
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 public void EnemyKilled(CycEnemy enemy)
 {
     enemiesKilled+=enemy.Difficulty;
 }
예제 #3
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 public void EnemyCreated(CycEnemy enemy)
 {
     enemyCount += enemy.Difficulty;
 }