示例#1
0
		internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
		{
			if (Message == null || Session == null)
			{
				return;
			}
			int amountOfQuestsInCategory = CyberEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
			checked
			{
				int num = (Quest == null) ? amountOfQuestsInCategory : (Quest.Number - 1);
				int num2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
				if (Quest != null && Quest.IsCompleted(num2))
				{
					num++;
				}
				Message.AppendString(Category);
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : num));
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : amountOfQuestsInCategory));
				Message.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
				Message.AppendUInt((Quest == null) ? 0u : Quest.Id);
				Message.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
				Message.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
				Message.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
				Message.AppendInt32((Quest == null) ? 0 : Quest.Reward);
				Message.AppendString((Quest == null) ? string.Empty : Quest.Name);
				Message.AppendInt32(num2);
				Message.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
				Message.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
				Message.AppendString("");
				Message.AppendString("");
				Message.AppendBoolean(true);
			}
		}
示例#2
0
		internal void Serialize(ServerMessage Request)
		{
			Request.AppendUInt(this.FromUser);
			Request.AppendString(this.mUsername);
			Habbo habboForName = CyberEnvironment.getHabboForName(this.mUsername);
			Request.AppendString((habboForName != null) ? habboForName.Look : "");
		}
示例#3
0
 internal ServerMessage ForumDataMessage(uint RequesterId)
 {
     ServerMessage Message = new ServerMessage(Outgoing.GroupForumDataMessageComposer);
     Message.AppendUInt(this.Id);
     Message.AppendString(this.Name);//nombre del foro
     Message.AppendString(this.Description);
     Message.AppendString(this.Badge);
     Message.AppendInt32(0);// nosé
     Message.AppendInt32(0);
     Message.AppendUInt(this.ForumMessagesCount);//Mensajes
     Message.AppendInt32(0);//Mensajes no leídos
     Message.AppendInt32(0);//mensajes?
     Message.AppendUInt(this.ForumLastPosterId);//Id de quien publicó el último mensaje
     Message.AppendString(this.ForumLastPosterName);//Quién publicó eL último mensaje.
     Message.AppendInt32(this.ForumLastPostTime);//hace cuantos segundos se publicó
     Message.AppendInt32(0);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendInt32(2);
     Message.AppendString(""); // (si no está vacío: Acceso denegado para ver el foro)
     Message.AppendString((this.Members.ContainsKey(RequesterId) ? "" : "not_member"));
     Message.AppendString((this.Members.ContainsKey(RequesterId) ? "" : "not_member"));
     Message.AppendString((this.Admins.ContainsKey(RequesterId) ? "" : "not_admin"));
     Message.AppendString(""); // 
     Message.AppendBoolean(false);
     Message.AppendBoolean(false);
     return Message;
 }
示例#4
0
		internal ServerMessage Serialize(ServerMessage Composer)
		{
			Composer.AppendInt32(this.Index);
			Composer.AppendString(this.Header);
			Composer.AppendString(this.Body);
			Composer.AppendString(this.Button);
			Composer.AppendInt32(this.inGamePromo);
			Composer.AppendString(this.SpecialAction);
			Composer.AppendString(this.Image);
			return Composer;
		}
示例#5
0
		internal void Searialize(ServerMessage reply)
		{
			reply.AppendUInt(this.userID);
			reply.AppendString(this.username);
			reply.AppendString(this.motto);
			bool b = CyberEnvironment.GetGame().GetClientManager().GetClient(this.userID) != null;
			reply.AppendBoolean(b);
			reply.AppendBoolean(false);
			reply.AppendString(string.Empty);
			reply.AppendInt32(0);
			reply.AppendString(this.look);
			reply.AppendString(this.last_online);
		}
示例#6
0
		public static ServerMessage Compose(List<SongData> Songs)
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.SongsMessageComposer);
			serverMessage.AppendInt32(Songs.Count);

			foreach (SongData current in Songs)
			{
				serverMessage.AppendUInt(current.Id);
				serverMessage.AppendString(current.Codename);
				serverMessage.AppendString(current.Name);
				serverMessage.AppendString(current.Data);
				serverMessage.AppendInt32(current.LengthMiliseconds);
				serverMessage.AppendString(current.Artist);
			}
			return serverMessage;
		}
示例#7
0
		internal void CompleteUserTalent(GameClient Session, Talent Talent)
		{
			if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentTalentLevel < Talent.Level)
			{
				return;
			}
			if (!this.LevelIsCompleted(Session, Talent.Level))
			{
				return;
			}
			if (Talent.Prize != "" && Talent.PrizeBaseItem > 0u)
			{
				Item item = CyberEnvironment.GetGame().GetItemManager().GetItem(Talent.PrizeBaseItem);
				CyberEnvironment.GetGame().GetCatalog().DeliverItems(Session, item, 1, "", 0, 0, "");
			}
			UserTalent value = new UserTalent(Talent.Id, 1);
			Session.GetHabbo().Talents.Add(Talent.Id, value);
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.runFastQuery(string.Concat(new object[]
				{
					"REPLACE INTO user_talents VALUES (",
					Session.GetHabbo().Id,
					", ",
					Talent.Id,
					", ",
					1,
					");"
				}));
				queryreactor.runFastQuery(string.Concat(new object[]
				{
					"UPDATE users SET talent_status = '",
					Talent.Type,
					"' WHERE id = ",
					Session.GetHabbo().Id,
					";"
				}));
			}
			ServerMessage serverMessage = new ServerMessage(Outgoing.TalentLevelUpMessageComposer);
			serverMessage.AppendString(Session.GetHabbo().TalentStatus);
			serverMessage.AppendInt32(Talent.Level);
			serverMessage.AppendInt32(0);
			serverMessage.AppendInt32(1);
			serverMessage.AppendString(Talent.Prize);
			serverMessage.AppendInt32(0);
			Session.SendMessage(serverMessage);
		}
示例#8
0
		public void Serialize(ServerMessage Message, int QuestionNumber)
		{
			Message.AppendUInt(this.Index);
			Message.AppendInt32(QuestionNumber);
			Message.AppendInt32((int)this.AType);
			Message.AppendString(this.Question);
			if (this.AType == PollQuestion.PollAnswerType.Selection || this.AType == PollQuestion.PollAnswerType.RadioSelection)
			{
				Message.AppendInt32(1);
				Message.AppendInt32(this.Answers.Count);
				foreach (string current in this.Answers)
				{
					Message.AppendString(current);
					Message.AppendString(current);
				}
			}
		}
 internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.UnlockAchievementMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(Level);
     serverMessage.AppendInt32(144);
     serverMessage.AppendString(Achievement.GroupName + Level);
     serverMessage.AppendInt32(PointReward);
     serverMessage.AppendInt32(PixelReward);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(10);
     serverMessage.AppendInt32(21);
     serverMessage.AppendString(Level > 1 ? Achievement.GroupName + checked(Level - 1) : string.Empty);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendBoolean(true);
     return serverMessage;
 }
 internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementProgressMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(TargetLevel);
     serverMessage.AppendString(Achievement.GroupName + TargetLevel);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.RewardPixels);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(UserData != null ? UserData.Progress : 0);
     serverMessage.AppendBoolean(UserData != null && UserData.Level >= TotalLevels);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendString(string.Empty);
     serverMessage.AppendInt32(TotalLevels);
     serverMessage.AppendInt32(0);
     return serverMessage;
 }
        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementListMessageComposer);
            serverMessage.AppendInt32(Achievements.Count);
            foreach (Achievement achievement in Achievements)
            {
                UserAchievement achievementData = Session.GetHabbo().GetAchievementData(achievement.GroupName);
                int i = achievementData != null ? checked(achievementData.Level + 1) : 1;
                int count = achievement.Levels.Count;
                if (i > count)
                {
                    i = count;
                }
                AchievementLevel achievementLevel = achievement.Levels[i];
                AchievementLevel oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendUInt(achievement.Id);
                serverMessage.AppendInt32(i);
                serverMessage.AppendString(achievement.GroupName + i);
                serverMessage.AppendInt32(oldLevel.Requirement); // Requisito Anterior
                serverMessage.AppendInt32(achievementLevel.Requirement); // Requisito Nuevo
                serverMessage.AppendInt32(achievementLevel.RewardPoints);
                serverMessage.AppendInt32(0);
                serverMessage.AppendInt32(achievementData != null ? achievementData.Progress : 0); // Progreso Total
                if (achievementData == null)
                {
                    serverMessage.AppendBoolean(false);
                }
                else if (achievementData.Level >= count)
                {
                    serverMessage.AppendBoolean(true);
                }
                else
                {
                    serverMessage.AppendBoolean(false); // Terminado
                }
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInt32(count); // Número de niveles
                serverMessage.AppendInt32(0);
            }
            serverMessage.AppendString("");
            return serverMessage;
        }
示例#12
0
        private void ExplodeAndKick(Object Source, ElapsedEventArgs e)
        {
            Timer Timer = (Timer)Source;
            Timer.Stop();

                ServerMessage serverMessage = new ServerMessage(Outgoing.SuperNotificationMessageComposer);
                serverMessage.AppendString("room.kick.cannonball");
                serverMessage.AppendInt32(2);
                serverMessage.AppendString("link");
                serverMessage.AppendString("event:");
                serverMessage.AppendString("linkTitle");
                serverMessage.AppendString("ok");

                Room Room = mItem.GetRoom();

                HashSet<RoomUser> toRemove = new HashSet<RoomUser>();

                foreach (Point coord in mCoords)
                {
                    foreach (RoomUser User in Room.GetGameMap().GetRoomUsers(coord))
                    {
                        if (User == null || User.IsBot || User.IsPet || User.GetUsername() == Room.Owner)
                        {
                            continue;
                        }

                        
                        User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ActivateCustomEffect(4, false);
                        toRemove.Add(User);
                    }
                }


                foreach (RoomUser user in toRemove)
                {
                    Room.GetRoomUserManager().RemoveUserFromRoom(user.GetClient(), true, false);
                    user.GetClient().SendMessage(serverMessage);
                }
            
            mItem.OnCannonActing = false;
        }
		internal static ServerMessage Compose(GameClient Session, Quest Quest)
		{
			int amountOfQuestsInCategory = CyberEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Quest.Category);
			int i = (Quest == null) ? amountOfQuestsInCategory : Quest.Number;
			int i2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
			ServerMessage serverMessage = new ServerMessage(Outgoing.QuestCompletedMessageComposer);
			serverMessage.AppendString(Quest.Category);
			serverMessage.AppendInt32(i);
			serverMessage.AppendInt32(Quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
			serverMessage.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.Id);
			serverMessage.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.Reward);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.Name);
			serverMessage.AppendInt32(i2);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
			serverMessage.AppendString("");
			serverMessage.AppendString("");
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			return serverMessage;
		}
示例#14
0
		internal void SerializeWall(ServerMessage Message, bool Inventory)
		{
			Message.AppendUInt(this.Id);
			Message.AppendString(this.mBaseItem.Type.ToString().ToUpper());
			Message.AppendUInt(this.Id);
			Message.AppendInt32(this.GetBaseItem().SpriteId);

			if (this.GetBaseItem().Name.Contains("a2"))
			{
				Message.AppendInt32(3);
			}
			else
			{
				if (this.GetBaseItem().Name.Contains("wallpaper"))
				{
					Message.AppendInt32(2);
				}
				else
				{
					if (this.GetBaseItem().Name.Contains("landscape"))
					{
						Message.AppendInt32(4);
					}
					else
					{
						Message.AppendInt32(1);
					}
				}
			}
			Message.AppendInt32(0);
			Message.AppendString(this.ExtraData);
			Message.AppendBoolean(this.GetBaseItem().AllowRecycle);
			Message.AppendBoolean(this.GetBaseItem().AllowTrade);
			Message.AppendBoolean(this.GetBaseItem().AllowInventoryStack);
			Message.AppendBoolean(false);
			Message.AppendInt32(-1);
			Message.AppendBoolean(true);
			Message.AppendInt32(-1);
		}
示例#15
0
		internal ServerMessage SerializeTool()
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.LoadModerationToolMessageComposer);
			serverMessage.AppendInt32(this.Tickets.Count);
			foreach (SupportTicket current in this.Tickets)
			{
				current.Serialize(serverMessage);
			}
			serverMessage.AppendInt32(this.UserMessagePresets.Count);
			foreach (string current2 in this.UserMessagePresets)
			{
				serverMessage.AppendString(current2);
			}
			IEnumerable<ModerationTemplate> enumerable = 
				from x in this.ModerationTemplates.Values
				where x.Category == -1
				select x;
			serverMessage.AppendInt32(enumerable.Count<ModerationTemplate>());
			using (IEnumerator<ModerationTemplate> enumerator3 = enumerable.GetEnumerator())
			{
				while (enumerator3.MoveNext())
				{
					ModerationTemplate Template = enumerator3.Current;
					IEnumerable<ModerationTemplate> enumerable2 = 
						from x in this.ModerationTemplates.Values
						where (long)x.Category == (long)((ulong)Template.Id)
						select x;
					serverMessage.AppendString(Template.Caption);
					serverMessage.AppendBoolean(true);
					serverMessage.AppendInt32(enumerable2.Count<ModerationTemplate>());
					foreach (ModerationTemplate current3 in enumerable2)
					{
						serverMessage.AppendString(current3.Caption);
						serverMessage.AppendString(current3.BanMessage);
						serverMessage.AppendInt32((int)current3.BanHours);
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.AvatarBan));
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.Mute));
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.TradeLock));
						serverMessage.AppendString(current3.WarningMessage);
					}
				}
			}
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendInt32(this.RoomMessagePresets.Count);
			foreach (string current4 in this.RoomMessagePresets)
			{
				serverMessage.AppendString(current4);
			}
			return serverMessage;
		}
示例#16
0
		internal ServerMessage SerializeFlatCategories(GameClient Session)
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.FlatCategoriesMessageComposer);
			serverMessage.AppendInt32(this.PrivateCategories.Count);
			foreach (FlatCat flatCat in this.PrivateCategories.Values)
			{
				serverMessage.AppendInt32(flatCat.Id);
				serverMessage.AppendString(flatCat.Caption);
				serverMessage.AppendBoolean(flatCat.MinRank <= Session.GetHabbo().Rank);
                serverMessage.AppendBoolean(false); // New Build Fix by Finn
                serverMessage.AppendString("NONE"); // New Build Fix by Finn
                serverMessage.AppendString(""); // New Build Fix by Finn
			}
			return serverMessage;
		}
示例#17
0
        internal static ServerMessage ComposeIndex(uint Rank)
        {
            var Pages = CyberEnvironment.GetGame().GetCatalog().Categories.Values.OfType<CatalogPage>();
            ServerMessage Message = new ServerMessage(Outgoing.CatalogueIndexMessageComposer);
            var SortedPages = Pages.Where(x => x.ParentId == -1 && x.MinRank <= Rank).OrderBy(x => x.OrderNum);

            Message.AppendBoolean(true);
            Message.AppendInt32(0);
            Message.AppendInt32(-1);
            Message.AppendString("root");
            Message.AppendString(string.Empty);
            Message.AppendInt32(0);
            Message.AppendInt32(SortedPages.Count());
            foreach (CatalogPage Cat in SortedPages)
            {
                Message.AppendBoolean(Cat.Visible);
                Message.AppendInt32(Cat.IconImage);
                Message.AppendInt32(Cat.PageId);
                Message.AppendString(Cat.CodeName);
                Message.AppendString(Cat.Caption);
                Message.AppendInt32(Cat.FlatOffers.Count);
                foreach (int i in Cat.FlatOffers.Keys)
                {
                    Message.AppendInt32(i);
                }

                var SortedSubPages = Pages.Where(x => x.ParentId == Cat.PageId && x.MinRank <= Rank).OrderBy(x => x.Caption);
                Message.AppendInt32(SortedSubPages.Count());

                foreach (CatalogPage SubCat in SortedSubPages)
                {
                    Message.AppendBoolean(SubCat.Visible);
                    Message.AppendInt32(SubCat.IconImage);
                    Message.AppendInt32(SubCat.PageId);
                    Message.AppendString(SubCat.CodeName);
                    Message.AppendString(SubCat.Caption);
                    Message.AppendInt32(SubCat.FlatOffers.Count);
                    foreach (int i2 in SubCat.FlatOffers.Keys)
                    {
                        Message.AppendInt32(i2);
                    }
                    Message.AppendInt32(0);
                }
            }
            Message.AppendBoolean(false);
            Message.AppendString("NORMAL");

            return Message;
        }
示例#18
0
		internal List<RoomItem> RemoveAllFurniture(GameClient Session)
		{
			List<RoomItem> list = new List<RoomItem>();
			RoomItem[] array = this.mFloorItems.Values.ToArray<RoomItem>();
			for (int i = 0; i < array.Length; i++)
			{
				RoomItem roomItem = array[i];
				roomItem.Interactor.OnRemove(Session, roomItem);
				ServerMessage serverMessage = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer);
				serverMessage.AppendString(roomItem.Id + string.Empty);
				serverMessage.AppendBoolean(false);
				serverMessage.AppendInt32(0);
				serverMessage.AppendUInt(roomItem.UserID);
				this.room.SendMessage(serverMessage);
				list.Add(roomItem);
			}
			RoomItem[] array2 = this.mWallItems.Values.ToArray<RoomItem>();
			for (int j = 0; j < array2.Length; j++)
			{
				RoomItem roomItem2 = array2[j];
				roomItem2.Interactor.OnRemove(Session, roomItem2);
				ServerMessage serverMessage2 = new ServerMessage(Outgoing.PickUpWallItemMessageComposer);
				serverMessage2.AppendString(roomItem2.Id + string.Empty);
				serverMessage2.AppendUInt(roomItem2.UserID);
				this.room.SendMessage(serverMessage2);
				list.Add(roomItem2);
			}
			this.mWallItems.Clear();
			this.mFloorItems.Clear();
			this.mRemovedItems.Clear();
			this.mMovedItems.Clear();
			this.mAddedItems.Clear();
			this.mRollers.QueueDelegate(new onCycleDoneDelegate(this.ClearRollers));
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.runFastQuery("UPDATE items SET room_id='0' WHERE room_id = " + this.room.RoomId);
			}
			this.room.GetGameMap().GenerateMaps(true);
            this.room.GetGameMap().lazyWalkablePoints();
			this.room.GetRoomUserManager().UpdateUserStatusses();
			return list;
		}
示例#19
0
		internal void DeliverRandomPinataItem(RoomUser User, Room Room, RoomItem Item)
		{
			if (Room == null || Item == null || Item.GetBaseItem().InteractionType != InteractionType.pinata || !this.Pinatas.ContainsKey(Item.GetBaseItem().ItemId))
			{
				return;
			}
			PinataItem pinataItem;
			this.Pinatas.TryGetValue(Item.GetBaseItem().ItemId, out pinataItem);
			if (pinataItem == null || pinataItem.Rewards.Count < 1)
			{
				return;
			}
			int getX = Item.GetX;
			int getY = Item.GetY;
			double getZ = Item.GetZ;
			Thread.Sleep(900);
			Item.refreshItem();
			Item.BaseItem = pinataItem.Rewards[new Random().Next(checked(pinataItem.Rewards.Count - 1))];
			Item.ExtraData = "";
			Room.GetRoomItemHandler().RemoveFurniture(User.GetClient(), Item.Id, false);
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.runFastQuery(string.Concat(new object[]
				{
					"UPDATE items SET base_item = '",
					Item.BaseItem,
					"', extra_data = '' WHERE id = ",
					Item.Id
				}));
				queryreactor.runQuery();
			}
			Room.GetRoomItemHandler().SetFloorItem(Item, getX, getY, getZ, 0, false);
			ServerMessage serverMessage = new ServerMessage(Outgoing.AddFloorItemMessageComposer);
			Item.Serialize(serverMessage);
			serverMessage.AppendString(Room.Owner);
			Room.SendMessage(serverMessage);
			Room.GetRoomItemHandler().SetFloorItem(User.GetClient(), Item, Item.GetX, Item.GetY, 0, true, false, true);
		}
示例#20
0
        internal static void PerformShutDown(bool Restart)
        {
            DateTime now = DateTime.Now;
            CyberEnvironment.ShutdownInitiated = true;
            ServerMessage serverMessage = new ServerMessage(Outgoing.SuperNotificationMessageComposer);
            serverMessage.AppendString("disconnection");
            serverMessage.AppendInt32(2);
            serverMessage.AppendString("title");
            serverMessage.AppendString("HEY EVERYONE!");
            serverMessage.AppendString("message");
            if (Restart)
            {
                serverMessage.AppendString("<b>The hotel is shutting down for a break.</b>\nYou may come back later.\r\n<b>So long!</b>");
            }
            else
            {
                serverMessage.AppendString("<b>The hotel is shutting down for a break.</b><br />You may come back soon. Don't worry, everything's going to be saved..<br /><b>So long!</b>\r\n~ This session was powered by Cyber Emulator");
            }
            CyberEnvironment.GetGame().GetClientManager().QueueBroadcaseMessage(serverMessage);
            Thread.Sleep(6000);
            CyberEnvironment.Game.StopGameLoop();
            DateTime arg_93_0 = DateTime.Now;
            Logging.WriteLine("Shutting down...", ConsoleColor.Yellow);
            Console.Title = "Cyber Emulator | Shutting down...";
            DateTime arg_AF_0 = DateTime.Now;
            CyberEnvironment.GetGame().GetClientManager().CloseAll();
            DateTime arg_C4_0 = DateTime.Now;
            CyberEnvironment.Game.GetRoomManager().RemoveAllRooms();
            foreach (Guild Group in Game.GetGroupManager().Groups.Values)
            {
                Group.UpdateForum();
            }

            CyberEnvironment.GetConnectionManager().Destroy();
            DateTime arg_E3_0 = DateTime.Now;
            using (IQueryAdapter queryreactor = CyberEnvironment.manager.getQueryReactor())
            {
                queryreactor.runFastQuery("UPDATE users SET online = '0'");
                queryreactor.runFastQuery("UPDATE rooms SET users_now = 0");
                queryreactor.runFastQuery("TRUNCATE TABLE user_roomvisits");
            }
            DateTime arg_121_0 = DateTime.Now;
            CyberEnvironment.ConnectionManager.Destroy();
            DateTime arg_131_0 = DateTime.Now;
            CyberEnvironment.Game.Destroy();
            DateTime arg_141_0 = DateTime.Now;
            try
            {
                Console.WriteLine("Destroying database manager...");
                CyberEnvironment.manager.Destroy();
            }
            catch
            {
            }
            TimeSpan span = DateTime.Now - now;
            Console.WriteLine("Cyber Emulator took " + CyberEnvironment.TimeSpanToString(span) + " in shutdown process.");
            Console.WriteLine("Cyber Emulator has shut down succesfully.");
            CyberEnvironment.isLive = false;
            if (Restart)
            {
                Process.Start(AppDomain.CurrentDomain.BaseDirectory + "\\Cyber Emulator.exe");
            }
            Console.WriteLine("Closing...");
            Environment.Exit(0);
        }
示例#21
0
 internal static void SendMassMessage(string Message)
 {
     try
     {
         ServerMessage serverMessage = new ServerMessage(Outgoing.BroadcastNotifMessageComposer);
         serverMessage.AppendString(Message);
         CyberEnvironment.GetGame().GetClientManager().QueueBroadcaseMessage(serverMessage);
     }
     catch (Exception pException)
     {
         Logging.HandleException(pException, "CyberEnvironment.SendMassMessage");
     }
 }
示例#22
0
		internal void SendSuperNotif(string Title, string Notice, string Picture, GameClient Client, string Link, string LinkTitle, bool Broadcast, bool Event)
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.SuperNotificationMessageComposer);
			serverMessage.AppendString(Picture);
			serverMessage.AppendInt32(4);
			serverMessage.AppendString("title");
			serverMessage.AppendString(Title);
			serverMessage.AppendString("message");
			if (Broadcast)
			{
				if (Event)
				{
					serverMessage.AppendString("<b>¡Nuevo evento abierto ahora en la Sala de " + Client.GetHabbo().CurrentRoom.Owner + "!</b> ¡Corre! No querrás ser el último en llegar.\r\n<b>Más detalles:</b>\r\n" + Notice);
				}
				else
				{
					serverMessage.AppendString(string.Concat(new string[]
					{
						"<b>Mensaje del Equipo Staff:</b>\r\n",
						Notice,
						"\r\n- <i>",
						Client.GetHabbo().Username,
						"</i>"
					}));
				}
			}
			else
			{
				serverMessage.AppendString(Notice);
			}
			if (Link != "")
			{
				serverMessage.AppendString("linkUrl");
				serverMessage.AppendString(Link);
                serverMessage.AppendString("linkTitle");
                serverMessage.AppendString(LinkTitle);
			}
            else
            {
                serverMessage.AppendString("linkUrl");
                serverMessage.AppendString("event:");
                serverMessage.AppendString("linkTitle");
                serverMessage.AppendString("ok");
            }
           
			if (Broadcast)
			{
				this.QueueBroadcaseMessage(serverMessage);
				return;
			}
			Client.SendMessage(serverMessage);
		}
示例#23
0
		private ServerMessage SerializeHeightmap()
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.FloorMapMessageComposer);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendInt32(mRoom.WallHeight);
			StringBuilder stringBuilder = new StringBuilder();
			checked
			{
				for (int i = 0; i < this.MapSizeY; i++)
				{
					for (int j = 0; j < this.MapSizeX; j++)
					{
                        try
                        {
                            stringBuilder.Append(this.SqChar[j, i].ToString());
                        }
                        catch (Exception)
                        {
                            stringBuilder.Append("0");
                        }
					}
					stringBuilder.Append(Convert.ToChar(13));
				}
				string s = stringBuilder.ToString();
				serverMessage.AppendString(s);
				return serverMessage;
			}
		}
示例#24
0
		internal static ServerMessage SerializeRoomChatlog(uint roomID)
		{
            // NEW CHATLOGS [March 2014] Coded by Finn
            // Please don't remove credits, this took me some time to do... :(
            // Credits to Itachi for the structure's "context" enigma :D

			ServerMessage Message = new ServerMessage();
            RoomData Room = CyberEnvironment.GetGame().GetRoomManager().GenerateRoomData(roomID);
			if (Room == null)
			{
                throw new NullReferenceException("No room found.");
			}

			Message.Init(Outgoing.ModerationToolRoomChatlogMessageComposer);
			Message.AppendByte(1);
			Message.AppendShort(2);
			Message.AppendString("roomName");
			Message.AppendByte(2);
			Message.AppendString(Room.Name);
			Message.AppendString("roomId");
			Message.AppendByte(1);
			Message.AppendUInt(Room.Id);


            var TempChatlogs = Room.RoomChat.Reverse().Take(60);
            Message.AppendShort(TempChatlogs.Count());
            foreach (Chatlog current in TempChatlogs)
			{
				Habbo Habbo = CyberEnvironment.getHabboForId(current.UserId);
				DateTime Date = CyberEnvironment.UnixToDateTime(current.Timestamp);
                if (Habbo == null)
                {
                    Message.AppendInt32((DateTime.Now - Date).Seconds);
                    Message.AppendUInt(current.UserId);
                    Message.AppendString("*User not found*");
                    Message.AppendString(current.Message);
                    Message.AppendBoolean(true);
                }
                else
                {
                    Message.AppendInt32((DateTime.Now - Date).Seconds);
                    Message.AppendUInt(Habbo.Id);
                    Message.AppendString(Habbo.Username);
                    Message.AppendString(current.Message);
                    Message.AppendBoolean(false); // Text is bold
                }
			}
            TempChatlogs = null;

            return Message;
		}
示例#25
0
		internal static ServerMessage SerializeTicketChatlog(SupportTicket Ticket, RoomData RoomData, double Timestamp)
		{
			ServerMessage result;
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.setQuery(string.Concat(new object[]
				{
					"SELECT user_id,timestamp,message FROM chatlogs WHERE room_id = ",
					RoomData.Id,
					" AND (timestamp >= ",
					Timestamp - 300.0,
					" AND timestamp <= ",
					Timestamp,
					") OR (timestamp >= ",
					Timestamp - 300.0,
					" AND timestamp = 0) ORDER BY timestamp DESC LIMIT 150"
				}));
				DataTable table = queryreactor.getTable();
				ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationToolIssueChatlogMessageComposer);
				serverMessage.AppendUInt(Ticket.TicketId);
				serverMessage.AppendUInt(Ticket.SenderId);
				serverMessage.AppendUInt(Ticket.ReportedId);
				serverMessage.AppendUInt(RoomData.Id);
				serverMessage.AppendBoolean(false);
				serverMessage.AppendUInt(RoomData.Id);
				serverMessage.AppendString(RoomData.Name);
				if (table != null)
				{
					serverMessage.AppendInt32(table.Rows.Count);
					IEnumerator enumerator = table.Rows.GetEnumerator();
					try
					{
						while (enumerator.MoveNext())
						{
							DataRow dataRow = (DataRow)enumerator.Current;
							Habbo habboForId = CyberEnvironment.getHabboForId(Convert.ToUInt32(dataRow["user_id"]));
							serverMessage.AppendInt32(CyberEnvironment.UnixToDateTime(Convert.ToDouble(dataRow["timestamp"])).Minute);
							serverMessage.AppendUInt(habboForId.Id);
							serverMessage.AppendString(habboForId.Username);
							serverMessage.AppendString((string)dataRow["message"]);
						}
						goto IL_1B8;
					}
					finally
					{
						IDisposable disposable = enumerator as IDisposable;
						if (disposable != null)
						{
							disposable.Dispose();
						}
					}
				}
				serverMessage.AppendInt32(0);
				IL_1B8:
				result = serverMessage;
			}
			return result;
		}
示例#26
0
        internal static ServerMessage SerializeUserChatlog(uint UserId)
        {
            ServerMessage result;
            using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
            {
                queryreactor.setQuery("SELECT DISTINCT room_id FROM chatlogs WHERE user_id = " + UserId + " ORDER BY timestamp DESC LIMIT 4");
                DataTable table = queryreactor.getTable();
                ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationToolUserChatlogMessageComposer);
                serverMessage.AppendUInt(UserId);
                serverMessage.AppendString(CyberEnvironment.GetGame().GetClientManager().GetNameById(UserId));
                if (table != null)
                {
                    serverMessage.AppendInt32(table.Rows.Count);
                    IEnumerator enumerator = table.Rows.GetEnumerator();
                    try
                    {
                        while (enumerator.MoveNext())
                        {
                            DataRow dataRow = (DataRow)enumerator.Current;
                            queryreactor.setQuery(string.Concat(new object[]
							{
								"SELECT user_id,timestamp,message FROM chatlogs WHERE room_id = ",
								(uint)dataRow["room_id"],
								" AND user_id = ",
								UserId,
								" ORDER BY timestamp DESC LIMIT 30"
							}));
                            DataTable table2 = queryreactor.getTable();
                            RoomData roomData = CyberEnvironment.GetGame().GetRoomManager().GenerateRoomData((uint)dataRow["room_id"]);
                            if (table2 != null)
                            {
                                serverMessage.AppendByte(1);
                                serverMessage.AppendShort(2);
                                serverMessage.AppendString("roomName");
                                serverMessage.AppendByte(2);
                                if (roomData == null)
                                {
                                    serverMessage.AppendString("This room was deleted");
                                }
                                else
                                {
                                    serverMessage.AppendString(roomData.Name);
                                }
                                serverMessage.AppendString("roomId");
                                serverMessage.AppendByte(1);
                                serverMessage.AppendUInt((uint)dataRow["room_id"]);
                                serverMessage.AppendShort(table2.Rows.Count);
                                IEnumerator enumerator2 = table2.Rows.GetEnumerator();
                                try
                                {
                                    while (enumerator2.MoveNext())
                                    {
                                        DataRow dataRow2 = (DataRow)enumerator2.Current;
                                        Habbo habboForId = CyberEnvironment.getHabboForId((uint)dataRow2["user_id"]);
                                        CyberEnvironment.UnixToDateTime((double)dataRow2["timestamp"]);
                                        if (habboForId == null)
                                        {
                                            result = null;
                                            return result;
                                        }
                                        serverMessage.AppendInt32(checked((int)unchecked((double)CyberEnvironment.GetUnixTimestamp() - (double)dataRow2["timestamp"])));
                                        serverMessage.AppendUInt(habboForId.Id);
                                        serverMessage.AppendString(habboForId.Username);
                                        serverMessage.AppendString(dataRow2["message"].ToString());
                                        serverMessage.AppendBoolean(false);
                                    }
                                    continue;
                                }
                                finally
                                {
                                    IDisposable disposable = enumerator2 as IDisposable;
                                    if (disposable != null)
                                    {
                                        disposable.Dispose();
                                    }
                                }
                            }
                            serverMessage.AppendByte(1);
                            serverMessage.AppendShort(0);
                            serverMessage.AppendShort(0);
                        }
                        goto IL_29B;
                    }
                    finally
                    {
                        IDisposable disposable2 = enumerator as IDisposable;
                        if (disposable2 != null)
                        {
                            disposable2.Dispose();
                        }
                    }
                }
                serverMessage.AppendInt32(0);
            IL_29B:
                result = serverMessage;
            }
            return result;
        }
示例#27
0
		internal static ServerMessage SerializeRoomVisits(uint UserId)
		{
			ServerMessage result;
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.setQuery("SELECT room_id,hour,minute FROM user_roomvisits WHERE user_id = " + UserId + " ORDER BY entry_timestamp DESC LIMIT 50");
				DataTable table = queryreactor.getTable();
				ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationToolRoomVisitsMessageComposer);
				serverMessage.AppendUInt(UserId);
				serverMessage.AppendString(CyberEnvironment.GetGame().GetClientManager().GetNameById(UserId));
				if (table != null)
				{
					serverMessage.AppendInt32(table.Rows.Count);
					IEnumerator enumerator = table.Rows.GetEnumerator();
					try
					{
						while (enumerator.MoveNext())
						{
							DataRow dataRow = (DataRow)enumerator.Current;
							RoomData roomData = CyberEnvironment.GetGame().GetRoomManager().GenerateNullableRoomData(Convert.ToUInt32(dataRow["room_id"]));
							serverMessage.AppendBoolean(false);
							serverMessage.AppendUInt(roomData.Id);
							serverMessage.AppendString(roomData.Name);
							serverMessage.AppendInt32((int)dataRow["hour"]);
							serverMessage.AppendInt32((int)dataRow["minute"]);
						}
						goto IL_120;
					}
					finally
					{
						IDisposable disposable = enumerator as IDisposable;
						if (disposable != null)
						{
							disposable.Dispose();
						}
					}
				}
				serverMessage.AppendInt32(0);
				IL_120:
				result = serverMessage;
			}
			return result;
		}
示例#28
0
		internal static ServerMessage SerializeUserInfo(uint UserId)
		{
			checked
			{
				ServerMessage result;
				using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
				{
					queryreactor.setQuery("SELECT id, username, online, mail, ip_last, look , rank , trade_lock , trade_lock_expire FROM users WHERE id = " + UserId);
					DataRow row = queryreactor.getRow();
					queryreactor.setQuery("SELECT reg_timestamp, login_timestamp, cfhs, cfhs_abusive, cautions, bans FROM user_info WHERE user_id = " + UserId);
					DataRow row2 = queryreactor.getRow();
					if (row == null)
					{
						throw new NullReferenceException("User not found in database.");
					}
					ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationToolUserToolMessageComposer);
					serverMessage.AppendUInt(Convert.ToUInt32(row["id"]));
					serverMessage.AppendString((string)row["username"]);
					serverMessage.AppendString((string)row["look"]);
					if (row2 != null)
					{
						serverMessage.AppendInt32((int)Math.Ceiling(unchecked((double)CyberEnvironment.GetUnixTimestamp() - (double)row2["reg_timestamp"]) / 60.0));
						serverMessage.AppendInt32((int)Math.Ceiling(unchecked((double)CyberEnvironment.GetUnixTimestamp() - (double)row2["login_timestamp"]) / 60.0));
					}
					else
					{
						serverMessage.AppendInt32(0);
						serverMessage.AppendInt32(0);
					}
					serverMessage.AppendBoolean(CyberEnvironment.GetGame().GetClientManager().GetClientByUserID(Convert.ToUInt32(row["id"])) != null);
					if (row2 != null)
					{
						serverMessage.AppendInt32((int)row2["cfhs"]);
						serverMessage.AppendInt32((int)row2["cfhs_abusive"]);
						serverMessage.AppendInt32((int)row2["cautions"]);
						serverMessage.AppendInt32((int)row2["bans"]);
					}
					else
					{
						serverMessage.AppendInt32(0);
						serverMessage.AppendInt32(0);
						serverMessage.AppendInt32(0);
						serverMessage.AppendInt32(0);
					}
					serverMessage.AppendInt32(0);
					serverMessage.AppendString((row["trade_lock"].ToString() == "1") ? CyberEnvironment.UnixToDateTime((double)int.Parse(row["trade_lock_expire"].ToString())).ToLongDateString() : "Not trade-locked");
					serverMessage.AppendString(((uint)row["rank"] < 6u) ? ((string)row["ip_last"]) : "127.0.0.1");
					serverMessage.AppendUInt(Convert.ToUInt32(row["id"]));
					serverMessage.AppendInt32(0);
					serverMessage.AppendString("E-Mail:         " + row["mail"].ToString());
					serverMessage.AppendString("Rank ID:        " + (uint)row["rank"]);
					result = serverMessage;
				}
				return result;
			}
		}
示例#29
0
		internal static ServerMessage SerializeRoomTool(RoomData Data)
		{
			Room room = CyberEnvironment.GetGame().GetRoomManager().GetRoom(Data.Id);
			ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationRoomToolMessageComposer);
			serverMessage.AppendUInt(Data.Id);
			serverMessage.AppendInt32(Data.UsersNow);
			if (room != null)
			{
				serverMessage.AppendBoolean(room.GetRoomUserManager().GetRoomUserByHabbo(Data.Owner) != null);
			}
			else
			{
				serverMessage.AppendBoolean(false);
			}
			serverMessage.AppendInt32(room.OwnerId);
			serverMessage.AppendString(Data.Owner);
			serverMessage.AppendBoolean(room != null);
			serverMessage.AppendString(Data.Name);
			serverMessage.AppendString(Data.Description);
			serverMessage.AppendInt32(Data.TagCount);
			foreach (string current in Data.Tags)
			{
				serverMessage.AppendString(current);
			}
			serverMessage.AppendBoolean(false);
			return serverMessage;
		}
示例#30
0
		internal void Serialize(ServerMessage Message)
		{
			Message.AppendString(this.PlaylistId);
			Message.AppendString(this.Caption);
			Message.AppendString(this.Description);
		}