public static ToggleOption CreateSubmenuOption(GameplaySettingsPanels panel, string optionName, string submenuName, string submenuToEnter, string hintText = "", Sprite optionIcon = null) { lock (Instance[panel]) { SubmenuOption ret = new SubmenuOption(panel, optionName, hintText, optionIcon); if (!Instance[panel]._customMenus.ContainsKey(submenuName)) { Instance[panel]._customMenus[submenuName] = new List <GameOption>(); } ret.OnToggle += (e) => GameplaySettingsUI.EnterSubmenu(panel, submenuToEnter); Instance[panel]._customMenus[submenuName].Add(ret); return(ret); } }
private void SceneManager_activeSceneChanged(Scene from, Scene to) { if (to.name == "EmptyTransition") { if (Instance) { Destroy(Instance.gameObject); } initialized = false; Instance = null; } else { Build(); } }