void Awake() { PlayerColors.PlayerElements _Elements = m_PlayerColors.Elements[m_GameSettings.LocalPlayerIndex]; m_UI.sprite = _Elements.TownUI; m_Flag.sprite = _Elements.TownScreenFlag; m_HallScreens[0].sprite = _Elements.TownHallUI1; m_HallScreens[1].sprite = _Elements.TownHallUI2; m_HallScreens[2].sprite = _Elements.TownHallUI3; m_HallScreens[3].sprite = _Elements.TownHallUI3; m_HallScreens[4].sprite = _Elements.TownHallUI3; m_HallScreens[5].sprite = _Elements.TownHallUI3; m_HallScreens[6].sprite = _Elements.TownHallUI3; m_HallScreens[7].sprite = _Elements.TownHallUI2; m_HallScreens[8].sprite = _Elements.TownHallUI2; m_BuildPanel.sprite = _Elements.BuildPanel; m_Root.SetActive(false); for (int i = 0; i < m_TownBuildings.Length; i++) { m_TownBuildings[i].gameObject.SetActive(false); } }
void Awake() { PlayerColors.PlayerElements _Elements = m_Colors.Elements[m_Settings.LocalPlayerIndex]; m_Sidebar.sprite = _Elements.Sidebar; m_SidebarSmall.sprite = _Elements.SidebarSmall; m_BorderTopLeft.sprite = _Elements.BorderTopLeft; m_BorderTop.sprite = _Elements.BorderTop; m_BorderRight.sprite = _Elements.BorderRight; m_BorderLeft.sprite = _Elements.BorderLeft; m_BorderBottomLeft.sprite = _Elements.BorderBottomLeft; m_BorderBottomRight.sprite = _Elements.BorderBottomRight; m_Resources.sprite = _Elements.Resources; m_BottomBarFill.sprite = _Elements.BottomBarFill; m_Date.sprite = _Elements.Date; }
void Awake() { PlayerColors.PlayerElements _Elements = m_PlayerColors.Elements[m_GameSettings.LocalPlayerIndex]; SpriteState _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.KingdomOverviewPressed; _SpriteState.disabledSprite = _Elements.KingdomOverviewDisabled; m_KingdomOverviewHighRes.image.sprite = _Elements.KingdomOverview; m_KingdomOverviewHighRes.spriteState = _SpriteState; m_KingdomOverviewLowRes.image.sprite = _Elements.KingdomOverview; m_KingdomOverviewLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.UndergroundPressed; _SpriteState.disabledSprite = _Elements.UndergroundDisabled; m_UndergroundHighRes.image.sprite = _Elements.Underground; m_UndergroundHighRes.spriteState = _SpriteState; m_UndergroundLowRes.image.sprite = _Elements.Underground; m_UndergroundLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.OverworldPressed; _SpriteState.disabledSprite = _Elements.OverworldDisabled; m_OverworldHighRes.image.sprite = _Elements.Overworld; m_OverworldHighRes.spriteState = _SpriteState; m_OverworldLowRes.image.sprite = _Elements.Overworld; m_OverworldLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.ViewWorldPressed; m_ViewWorldHighRes.image.sprite = _Elements.ViewWorld; m_ViewWorldHighRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.ReplayOpponentTurnPressed; m_ReplayOpponentTurnHighRes.image.sprite = _Elements.ReplayOpponentTurn; m_ReplayOpponentTurnHighRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.ViewPuzzlePressed; m_ViewPuzzleHighRes.image.sprite = _Elements.ViewPuzzle; m_ViewPuzzleHighRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.DigPressed; m_DigHighRes.image.sprite = _Elements.Dig; m_DigHighRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.QuestLogPressed; _SpriteState.disabledSprite = _Elements.QuestLogDisabled; m_QuestLogHighRes.image.sprite = _Elements.QuestLog; m_QuestLogHighRes.spriteState = _SpriteState; m_QuestLogLowRes.image.sprite = _Elements.QuestLog; m_QuestLogLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.SleepHeroPressed; _SpriteState.disabledSprite = _Elements.SleepHeroDisabled; m_SleepHeroHighRes.image.sprite = _Elements.SleepHero; m_SleepHeroHighRes.spriteState = _SpriteState; m_SleepHeroLowRes.image.sprite = _Elements.SleepHero; m_SleepHeroLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.WakeHeroPressed; _SpriteState.disabledSprite = _Elements.WakeHeroDisabled; m_WakeHeroHighRes.image.sprite = _Elements.WakeHero; m_WakeHeroHighRes.spriteState = _SpriteState; m_WakeHeroLowRes.image.sprite = _Elements.WakeHero; m_WakeHeroLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.MoveHeroPressed; _SpriteState.disabledSprite = _Elements.MoveHeroDisabled; m_MoveHeroHighRes.image.sprite = _Elements.MoveHero; m_MoveHeroHighRes.spriteState = _SpriteState; m_MoveHeroLowRes.image.sprite = _Elements.MoveHero; m_MoveHeroLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.SpellbookPressed; _SpriteState.disabledSprite = _Elements.SpellbookDisabled; m_SpellbookHighRes.image.sprite = _Elements.Spellbook; m_SpellbookHighRes.spriteState = _SpriteState; m_SpellbookLowRes.image.sprite = _Elements.Spellbook; m_SpellbookLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.AdventureOptionsPressed; _SpriteState.disabledSprite = _Elements.AdventureOptionsDisabled; m_ScenarioInfoHighRes.image.sprite = _Elements.AdventureOptions; m_ScenarioInfoHighRes.spriteState = _SpriteState; m_AdventureOptionsLowRes.image.sprite = _Elements.AdventureOptions; m_AdventureOptionsLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.SystemOptionsPressed; _SpriteState.disabledSprite = _Elements.SystemOptionsDisabled; m_SystemOptionsHighRes.image.sprite = _Elements.SystemOptions; m_SystemOptionsHighRes.spriteState = _SpriteState; m_SystemOptionsLowRes.image.sprite = _Elements.SystemOptions; m_SystemOptionsLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.NextHeroPressed; _SpriteState.disabledSprite = _Elements.NextHeroDisabled; m_NextHeroHighRes.image.sprite = _Elements.NextHero; m_NextHeroHighRes.spriteState = _SpriteState; m_NextHeroLowRes.image.sprite = _Elements.NextHero; m_NextHeroLowRes.spriteState = _SpriteState; _SpriteState = new SpriteState(); _SpriteState.pressedSprite = _Elements.EndTurnPressed; _SpriteState.disabledSprite = _Elements.EndTurnDisabled; m_EndTurnHighRes.image.sprite = _Elements.EndTurn; m_EndTurnHighRes.spriteState = _SpriteState; m_EndTurnLowRes.image.sprite = _Elements.EndTurn; m_EndTurnLowRes.spriteState = _SpriteState; m_LocalOwnership.OnHeroSelected += OnHeroSelected; m_LocalOwnership.OnHeroDeselected += OnHeroDeselected; m_LocalOwnership.OnHeroRemoved += OnHeroRemoved; m_UndergroundHighRes.interactable = m_GameSettings.Scenario.HasUnderground; m_UndergroundLowRes.interactable = m_GameSettings.Scenario.HasUnderground; }