public bool GetButton(int playerID) { bool value = false; if (m_type == InputType.KeyButton) { value = Input.GetKey(m_positive); } else if (m_type == InputType.GamepadButton) { value = GamepadHandler.GetButton(m_gamepadButton, playerID); } else if (m_type == InputType.GamepadAnalogButton) { value = axesAsButtonValues[playerID] == ButtonState.Pressed || axesAsButtonValues[playerID] == ButtonState.JustPressed; } else if (m_type == InputType.DigitalAxis) { value = Input.GetKey(useNegativeAxisForButton ? m_negative : m_positive); } else if (m_type == InputType.GamepadAxis) { value = axesAsButtonValues[playerID] == ButtonState.Pressed || axesAsButtonValues[playerID] == ButtonState.JustPressed; } else if (m_type == InputType.MouseAxis) { value = axesAsButtonValues[playerID] == ButtonState.Pressed || axesAsButtonValues[playerID] == ButtonState.JustPressed; } return(value); }
public bool AnyInput(int playerID) { switch (m_type) { case InputType.KeyButton: return(Input.GetKey(m_positive)); case InputType.GamepadAnalogButton: return(axesAsButtonValues[playerID] == ButtonState.Pressed || axesAsButtonValues[playerID] == ButtonState.JustPressed); case InputType.GamepadButton: return(GamepadHandler.GetButton(m_gamepadButton, playerID)); case InputType.GamepadAxis: return(GamepadHandler.GetAxisRaw(m_gamepadAxis, playerID, m_deadZone) != 0f); case InputType.DigitalAxis: return(digitalAxisValue != 0); case InputType.MouseAxis: return(Input.GetAxisRaw(rawMouseAxisName) != 0); default: return(false); } }