public bool AnyInput(int playerID) { switch (m_type) { case InputType.KeyButton: return(Input.GetKey(m_positive)); case InputType.GamepadAnalogButton: return(axesAsButtonValues[playerID] == ButtonState.Pressed || axesAsButtonValues[playerID] == ButtonState.JustPressed); case InputType.GamepadButton: return(GamepadHandler.GetButton(m_gamepadButton, playerID)); case InputType.GamepadAxis: return(GamepadHandler.GetAxisRaw(m_gamepadAxis, playerID, m_deadZone) != 0f); case InputType.DigitalAxis: return(digitalAxisValue != 0); case InputType.MouseAxis: return(Input.GetAxisRaw(rawMouseAxisName) != 0); default: return(false); } }
public float GetAxisRaw(int playerID) { float axis = 0; if (m_type == InputType.DigitalAxis) { if (Input.GetKey(m_positive)) { axis = m_invert ? -AXIS_POSITIVE : AXIS_POSITIVE; } else if (Input.GetKey(m_negative)) { axis = m_invert ? -AXIS_NEGATIVE : AXIS_NEGATIVE; } } else if (m_type == InputType.MouseAxis) { axis = Input.GetAxisRaw(rawMouseAxisName); axis = m_invert ? -axis : axis; } else if (m_type == InputType.GamepadAxis) { axis = GamepadHandler.GetAxisRaw(m_gamepadAxis, playerID, m_deadZone); axis = m_invert ? -axis : axis; } else if (m_type == InputType.KeyButton) { if (GetButton(playerID)) { axis = m_invert ? -AXIS_POSITIVE : AXIS_POSITIVE; } } else if (m_type == InputType.GamepadButton) { if (GetButton(playerID)) { axis = m_invert ? -AXIS_POSITIVE : AXIS_POSITIVE; } } else if (m_type == InputType.GamepadAnalogButton) { if (GetButton(playerID)) { axis = m_invert ? -AXIS_POSITIVE : AXIS_POSITIVE; } } return(axis); }