/// <summary> /// Performs initialization steps after the game has loaded into the main menu for the first time /// </summary> private void InitAfterLoad(ScenesTransitionSetupDataSO ignored1) { BSEvents.lateMenuSceneLoadedFresh -= InitAfterLoad; PlatformManager.Init(); }
/// <summary> /// Performs initialization steps after the game has loaded into the main menu for the first time /// </summary> private void InitAfterLoad() { BSEvents.menuSceneLoadedFresh -= InitAfterLoad; PlatformManager.Init(); }