示例#1
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        public static ControlStructure DetectStructure(ControlFlowGraph g, IEnumerable <ExceptionHandler> exceptionHandlers, CancellationToken cancellationToken)
        {
            ControlStructure root = new ControlStructure(new HashSet <ControlFlowNode>(g.Nodes), g.EntryPoint, ControlStructureType.Root);

            // First build a structure tree out of the exception table
            DetectExceptionHandling(root, g, exceptionHandlers);
            // Then run the loop detection.
            DetectLoops(g, root, cancellationToken);
            return(root);
        }
示例#2
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 static void FindLoopContents(ControlStructure current, HashSet <ControlFlowNode> loopContents, ControlFlowNode loopHead, ControlFlowNode node)
 {
     if (current.AllNodes.Contains(node) && loopHead.Dominates(node) && loopContents.Add(node))
     {
         foreach (var edge in node.Incoming)
         {
             FindLoopContents(current, loopContents, loopHead, edge.Source);
         }
     }
 }
示例#3
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 static void MoveControlStructures(ControlStructure current, ControlStructure target, Instruction startInst, Instruction endInst)
 {
     for (int i = 0; i < current.Children.Count; i++)
     {
         var child = current.Children[i];
         if (startInst.Offset <= child.EntryPoint.Offset && child.EntryPoint.Offset < endInst.Offset)
         {
             current.Children.RemoveAt(i--);
             target.Children.Add(child);
             target.AllNodes.UnionWith(child.AllNodes);
         }
     }
 }
示例#4
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        // Loop detection works like this:
        // We find a top-level loop by looking for its entry point, which is characterized by a node dominating its own predecessor.
        // Then we determine all other nodes that belong to such a loop (all nodes which lead to the entry point, and are dominated by it).
        // Finally, we check whether our result conforms with potential existing exception structures, and create the substructure for the loop if successful.

        // This algorithm is applied recursively for any substructures (both detected loops and exception blocks)

        // But maybe we should get rid of this complex stuff and instead treat every backward jump as a loop?
        // That should still work with the IL produced by compilers, and has the advantage that the detected loop bodies are consecutive IL regions.

        static void DetectLoops(ControlFlowGraph g, ControlStructure current, CancellationToken cancellationToken)
        {
            if (!current.EntryPoint.IsReachable)
            {
                return;
            }
            g.ResetVisited();
            cancellationToken.ThrowIfCancellationRequested();
            FindLoops(current, current.EntryPoint);
            foreach (ControlStructure loop in current.Children)
            {
                DetectLoops(g, loop, cancellationToken);
            }
        }
示例#5
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        /// <summary>
        /// Removes all nodes from start to end (exclusive) from this ControlStructure and moves them to the target structure.
        /// </summary>
        static HashSet <ControlFlowNode> FindNodes(ControlStructure current, Instruction startInst, Instruction endInst)
        {
            HashSet <ControlFlowNode> result = new HashSet <ControlFlowNode>();
            int start = startInst.Offset;
            int end   = endInst.Offset;

            foreach (var node in current.Nodes.ToArray())
            {
                if (node.Start != null && start <= node.Start.Offset && node.Start.Offset < end)
                {
                    result.Add(node);
                }
            }
            return(result);
        }
示例#6
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 static void FindLoops(ControlStructure current, ControlFlowNode node)
 {
     if (node.Visited)
     {
         return;
     }
     node.Visited = true;
     if (current.Nodes.Contains(node) &&
         node.DominanceFrontier.Contains(node) &&
         !(node == current.EntryPoint && current.Type == ControlStructureType.Loop))
     {
         HashSet <ControlFlowNode> loopContents = new HashSet <ControlFlowNode>();
         FindLoopContents(current, loopContents, node, node);
         List <ControlStructure> containedChildStructures = new List <ControlStructure>();
         bool invalidNesting = false;
         foreach (ControlStructure childStructure in current.Children)
         {
             if (childStructure.AllNodes.IsSubsetOf(loopContents))
             {
                 containedChildStructures.Add(childStructure);
             }
             else if (childStructure.AllNodes.Intersect(loopContents).Any())
             {
                 invalidNesting = true;
             }
         }
         if (!invalidNesting)
         {
             current.Nodes.ExceptWith(loopContents);
             ControlStructure ctl = new ControlStructure(loopContents, node, ControlStructureType.Loop);
             foreach (ControlStructure childStructure in containedChildStructures)
             {
                 ctl.Children.Add(childStructure);
                 current.Children.Remove(childStructure);
                 ctl.Nodes.ExceptWith(childStructure.AllNodes);
             }
             current.Children.Add(ctl);
         }
     }
     foreach (var edge in node.Outgoing)
     {
         FindLoops(current, edge.Target);
     }
 }
示例#7
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        static void DetectExceptionHandling(ControlStructure current, ControlFlowGraph g, IEnumerable <ExceptionHandler> exceptionHandlers)
        {
            // We rely on the fact that the exception handlers are sorted so that the innermost come first.
            // For each exception handler, we determine the nodes and substructures inside that handler, and move them into a new substructure.
            // This is always possible because exception handlers are guaranteed (by the CLR spec) to be properly nested and non-overlapping;
            // so they directly form the tree that we need.
            foreach (ExceptionHandler eh in exceptionHandlers)
            {
                var tryNodes = FindNodes(current, eh.TryStart, eh.TryEnd);
                current.Nodes.ExceptWith(tryNodes);
                ControlStructure tryBlock = new ControlStructure(
                    tryNodes,
                    g.Nodes.Single(n => n.Start == eh.TryStart),
                    ControlStructureType.Try);
                tryBlock.ExceptionHandler = eh;
                MoveControlStructures(current, tryBlock, eh.TryStart, eh.TryEnd);
                current.Children.Add(tryBlock);

                if (eh.FilterStart != null)
                {
                    throw new NotSupportedException();
                }

                var handlerNodes = FindNodes(current, eh.HandlerStart, eh.HandlerEnd);
                var handlerNode  = current.Nodes.Single(n => n.ExceptionHandler == eh);
                handlerNodes.Add(handlerNode);
                if (handlerNode.EndFinallyOrFaultNode != null)
                {
                    handlerNodes.Add(handlerNode.EndFinallyOrFaultNode);
                }
                current.Nodes.ExceptWith(handlerNodes);
                ControlStructure handlerBlock = new ControlStructure(
                    handlerNodes, handlerNode, ControlStructureType.Handler);
                handlerBlock.ExceptionHandler = eh;
                MoveControlStructures(current, handlerBlock, eh.HandlerStart, eh.HandlerEnd);
                current.Children.Add(handlerBlock);
            }
        }
示例#8
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 /// <summary>
 /// Removes all nodes from start to end (exclusive) from this ControlStructure and moves them to the target structure.
 /// </summary>
 static HashSet<ControlFlowNode> FindNodes(ControlStructure current, Instruction startInst, Instruction endInst)
 {
     HashSet<ControlFlowNode> result = new HashSet<ControlFlowNode>();
     int start = startInst.Offset;
     int end = endInst.Offset;
     foreach (var node in current.Nodes.ToArray()) {
         if (node.Start != null && start <= node.Start.Offset && node.Start.Offset < end) {
             result.Add(node);
         }
     }
     return result;
 }
示例#9
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 static void MoveControlStructures(ControlStructure current, ControlStructure target, Instruction startInst, Instruction endInst)
 {
     for (int i = 0; i < current.Children.Count; i++) {
         var child = current.Children[i];
         if (startInst.Offset <= child.EntryPoint.Offset && child.EntryPoint.Offset < endInst.Offset) {
             current.Children.RemoveAt(i--);
             target.Children.Add(child);
             target.AllNodes.UnionWith(child.AllNodes);
         }
     }
 }
示例#10
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 static void FindLoops(ControlStructure current, ControlFlowNode node)
 {
     if (node.Visited)
         return;
     node.Visited = true;
     if (current.Nodes.Contains(node)
         && node.DominanceFrontier.Contains(node)
         && !(node == current.EntryPoint && current.Type == ControlStructureType.Loop))
     {
         HashSet<ControlFlowNode> loopContents = new HashSet<ControlFlowNode>();
         FindLoopContents(current, loopContents, node, node);
         List<ControlStructure> containedChildStructures = new List<ControlStructure>();
         bool invalidNesting = false;
         foreach (ControlStructure childStructure in current.Children) {
             if (childStructure.AllNodes.IsSubsetOf(loopContents)) {
                 containedChildStructures.Add(childStructure);
             } else if (childStructure.AllNodes.Intersect(loopContents).Any()) {
                 invalidNesting = true;
             }
         }
         if (!invalidNesting) {
             current.Nodes.ExceptWith(loopContents);
             ControlStructure ctl = new ControlStructure(loopContents, node, ControlStructureType.Loop);
             foreach (ControlStructure childStructure in containedChildStructures) {
                 ctl.Children.Add(childStructure);
                 current.Children.Remove(childStructure);
                 ctl.Nodes.ExceptWith(childStructure.AllNodes);
             }
             current.Children.Add(ctl);
         }
     }
     foreach (var edge in node.Outgoing) {
         FindLoops(current, edge.Target);
     }
 }
示例#11
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 static void FindLoopContents(ControlStructure current, HashSet<ControlFlowNode> loopContents, ControlFlowNode loopHead, ControlFlowNode node)
 {
     if (current.AllNodes.Contains(node) && loopHead.Dominates(node) && loopContents.Add(node)) {
         foreach (var edge in node.Incoming) {
             FindLoopContents(current, loopContents, loopHead, edge.Source);
         }
     }
 }
示例#12
0
 // Loop detection works like this:
 // We find a top-level loop by looking for its entry point, which is characterized by a node dominating its own predecessor.
 // Then we determine all other nodes that belong to such a loop (all nodes which lead to the entry point, and are dominated by it).
 // Finally, we check whether our result conforms with potential existing exception structures, and create the substructure for the loop if successful.
 // This algorithm is applied recursively for any substructures (both detected loops and exception blocks)
 // But maybe we should get rid of this complex stuff and instead treat every backward jump as a loop?
 // That should still work with the IL produced by compilers, and has the advantage that the detected loop bodies are consecutive IL regions.
 static void DetectLoops(ControlFlowGraph g, ControlStructure current, CancellationToken cancellationToken)
 {
     if (!current.EntryPoint.IsReachable)
         return;
     g.ResetVisited();
     cancellationToken.ThrowIfCancellationRequested();
     FindLoops(current, current.EntryPoint);
     foreach (ControlStructure loop in current.Children)
         DetectLoops(g, loop, cancellationToken);
 }
示例#13
0
        static void DetectExceptionHandling(ControlStructure current, ControlFlowGraph g, IEnumerable<ExceptionHandler> exceptionHandlers)
        {
            // We rely on the fact that the exception handlers are sorted so that the innermost come first.
            // For each exception handler, we determine the nodes and substructures inside that handler, and move them into a new substructure.
            // This is always possible because exception handlers are guaranteed (by the CLR spec) to be properly nested and non-overlapping;
            // so they directly form the tree that we need.
            foreach (ExceptionHandler eh in exceptionHandlers) {
                var tryNodes = FindNodes(current, eh.TryStart, eh.TryEnd);
                current.Nodes.ExceptWith(tryNodes);
                ControlStructure tryBlock = new ControlStructure(
                    tryNodes,
                    g.Nodes.Single(n => n.Start == eh.TryStart),
                    ControlStructureType.Try);
                tryBlock.ExceptionHandler = eh;
                MoveControlStructures(current, tryBlock, eh.TryStart, eh.TryEnd);
                current.Children.Add(tryBlock);

                if (eh.FilterStart != null) {
                    throw new NotSupportedException();
                }

                var handlerNodes = FindNodes(current, eh.HandlerStart, eh.HandlerEnd);
                var handlerNode = current.Nodes.Single(n => n.ExceptionHandler == eh);
                handlerNodes.Add(handlerNode);
                if (handlerNode.EndFinallyOrFaultNode != null)
                    handlerNodes.Add(handlerNode.EndFinallyOrFaultNode);
                current.Nodes.ExceptWith(handlerNodes);
                ControlStructure handlerBlock = new ControlStructure(
                    handlerNodes, handlerNode, ControlStructureType.Handler);
                handlerBlock.ExceptionHandler = eh;
                MoveControlStructures(current, handlerBlock, eh.HandlerStart, eh.HandlerEnd);
                current.Children.Add(handlerBlock);
            }
        }
示例#14
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 public static ControlStructure DetectStructure(ControlFlowGraph g, IEnumerable<ExceptionHandler> exceptionHandlers, CancellationToken cancellationToken)
 {
     ControlStructure root = new ControlStructure(new HashSet<ControlFlowNode>(g.Nodes), g.EntryPoint, ControlStructureType.Root);
     // First build a structure tree out of the exception table
     DetectExceptionHandling(root, g, exceptionHandlers);
     // Then run the loop detection.
     DetectLoops(g, root, cancellationToken);
     return root;
 }