示例#1
0
    private void SetSkillInfo()
    {
        _skill0Sprite.sprite2D       = null;
        _activeSkillSprite.sprite2D  = null;
        _passiveSkillSprite.sprite2D = null;

        DATA_SKILL_NEW pSkillTbl = null;

        // 기본 공격.
        if (_skill0 != Global.InvaildValue)
        {
            pSkillTbl = CDATA_SKILL_NEW.Get(_skill0);
            _skill0Sprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_SKILL, pSkillTbl.m_szIConIndex);
        }

        // 액티브 스킬.
        if (_activeSkill != Global.InvaildValue)
        {
            pSkillTbl = CDATA_SKILL_NEW.Get(_activeSkill);
            _activeSkillSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_SKILL, pSkillTbl.m_szIConIndex);
        }

        // 패시브 스킬.
        if (_passiveSkill != Global.InvaildValue)
        {
            pSkillTbl = CDATA_SKILL_NEW.Get(_passiveSkill);
            _passiveSkillSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_SKILL, pSkillTbl.m_szIConIndex);
        }
    }
示例#2
0
    private void PressSkill(bool aisState, ObscuredInt skill)
    {
        if (aisState)
        {
            DATA_SKILL_NEW pSkillTbl = CDATA_SKILL_NEW.Get(skill);
            if (pSkillTbl == null)
            {
                return;
            }

            _skillToolTip.SetActive(aisState);

            _skillName.text     = StringTableManager.GetData(pSkillTbl.iSkillNameStringID);
            _skillContents.text = UtilFunc.ParseSkillText(pSkillTbl);
        }
        else
        {
            _skillToolTip.SetActive(aisState);
        }
    }