public UICurveLine AddCurve(IStorableAnimationCurve storable, UICurveLineColors colors = null, float thickness = 4) { var lineContainer = new GameObject(); lineContainer.transform.SetParent(_linesContainer.transform, false); var rectTransform = _linesContainer.GetComponent <RectTransform>(); var line = lineContainer.AddComponent <UILine>(); line.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, rectTransform.sizeDelta.x); line.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, rectTransform.sizeDelta.y); line.lineThickness = thickness; var scrubberContainer = new GameObject(); scrubberContainer.transform.SetParent(_scrubbersContainer.transform, false); var scrubber = scrubberContainer.AddComponent <UIScrubber>(); scrubber.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 1); scrubber.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, rectTransform.sizeDelta.y * 2); var curveLine = new UICurveLine(storable, line, scrubber, colors); _lines.Add(curveLine); _storableToLineMap.Add(storable, curveLine); _lineToContainerMap.Add(curveLine, lineContainer); BindPoints(curveLine); return(curveLine); }
public CurveLine(IStorableAnimationCurve storable, UICurveLineColors colors = null) { points = new List <CurveEditorPoint>(); _storable = storable; _colors = colors ?? new UICurveLineColors(); SetPointsFromCurve(); }
public void CreateCurve(IStorableAnimationCurve storable, UICurveLineColors colors, float thickness) { var line = new CurveLine(storable, colors); line.thickness = thickness; _lines.Add(line); _scrubberPositions.Add(line, line.curve.keys.First().time); _storableToLineMap.Add(storable, line); SetVerticesDirty(); }
public CurveEditorPoint(CurveLine parent, UICurveLineColors colors = null) { this.parent = parent; _colors = colors ?? new UICurveLineColors(); pointColor = _colors.pointColor; inHandleColor = _colors.inHandleColor; outHandleColor = _colors.outHandleColor; lineColor = _colors.handleLineColor; }
public UICurveLine(IStorableAnimationCurve storable, UILine line, UIScrubber scrubber, UICurveLineColors colors = null) { points = new List <UICurveEditorPoint>(); _storable = storable; _line = line; _scrubber = scrubber; _colors = colors ?? new UICurveLineColors(); _evaluateCount = 200; _line.color = _colors.lineColor; _scrubber.color = _colors.scrubberColor; SetPointsFromCurve(); SetScrubber(0); }
//TODO: meh... public void AddCurve(IStorableAnimationCurve storable, UICurveLineColors colors = null, float thickness = 0.04f) => _canvas.CreateCurve(storable, colors, thickness);