public void LoadSaveGame_FileNotFound_ReturnsFileNotFoundErrorText( [Frozen] IMainModel model, [Frozen] IBackupService backupService, [Frozen] IRemoveWaggonsService removeWaggonsService, [Frozen] IMoveObjectsService moveObjectsService, [Frozen] IMoveTracksService moveTracksService, [Frozen] IMoveWaggonsService moveWaggonsService, string filePath ) { //Arrange var mockedFileSystem = new MockFileSystem(); model.FileName.Returns(filePath); var sut = new SavegameService(model, backupService, removeWaggonsService, moveObjectsService, moveTracksService, moveWaggonsService, mockedFileSystem); //Act var result = sut.LoadSavegame(); result.Should().Be($"Error: File {filePath} not Found."); model.FileContent.Should().BeEmpty(); backupService.ReceivedCalls().Should().BeEmpty(); removeWaggonsService.ReceivedCalls().Should().BeEmpty(); }
public SettingsModel(SavegameService savegameService) { var settings = savegameService.Settings; IsMusicMuted = settings.IsMusicMuted; IsEffectsMuted = settings.IsEffectsMuted; }
public void LoadSaveGame_FileCanBeReadWithoutError_ReturnsEmptyString( [Frozen] IMainModel model, [Frozen] IBackupService backupService, [Frozen] IRemoveWaggonsService removeWaggonsService, [Frozen] IMoveObjectsService moveObjectsService, [Frozen] IMoveTracksService moveTracksService, [Frozen] IMoveWaggonsService moveWaggonsService, string fileContent, string filePath ) { //Arrange var mockedFileSystem = new MockFileSystem(); var mockedFileContent = new MockFileData(fileContent); mockedFileSystem.AddFile(filePath, mockedFileContent); model.FileName.Returns(filePath); var sut = new SavegameService(model, backupService, removeWaggonsService, moveObjectsService, moveTracksService, moveWaggonsService, mockedFileSystem); //Act var result = sut.LoadSavegame(); result.Should().BeEmpty(); model.FileContent.Should().Be(fileContent); backupService.ReceivedCalls().Should().BeEmpty(); removeWaggonsService.ReceivedCalls().Should().BeEmpty(); }
public ProfileModel(SavegameService savegameService) { var profile = savegameService.Profile; Currency = profile.Currency; BestDistance = profile.BestDistance; RoundsPlayed = profile.RoundsPlayed; }
public static async Task <IEnumerable <StructuresViewModel> > ReadStructures(string mapName, string filename) { GameObjectContainer gameObjectContainer = filename != null ? await SavegameService.GetGameObjectsForFile(filename) : await SavegameService.GetGameObjects(mapName); return(extractStructures(gameObjectContainer, MapData.For(mapName)) .OrderBy(s => s.Key) .Select(structureLine => new StructuresViewModel(structureLine.Key.Item1, structureLine.Key.Item2, structureLine.Count(), structureLine.Key.Item3, structureLine.ToList()))); }
public UpgradesModel(SavegameService savegameService) { var upgrades = savegameService.Upgrades; MaxVelocityLevel = upgrades.MaxVelocityLevel; KickForceLevel = upgrades.KickForceLevel; ShootForceLevel = upgrades.ShootForceLevel; ShootCountLevel = upgrades.ShootCountLevel; }
public PlayerModel(SavegameService savegameService) { var upgrades = savegameService.Upgrades; KickForce = UpgradeTree.KickForcePath.ValueAt(upgrades.KickForceLevel.Value); ShootForce = UpgradeTree.ShootForcePath.ValueAt(upgrades.ShootForceLevel.Value); Shots = UpgradeTree.ShootCountPath.ValueAt(upgrades.ShootCountLevel.Value); MaxVelocityX = UpgradeTree.MaxVelocityPath.ValueAt(upgrades.MaxVelocityLevel.Value); MaxVelocityY = UpgradeTree.MaxVelocityPath.ValueAt(upgrades.MaxVelocityLevel.Value); }
public ShopConfirmResetController(ShopConfirmResetView view, ShopModel shopModel, SavegameService savegameService, SceneTransitionService sceneTransitionService) : base(view) { _view = view; _view.Initialize(); _shopModel = shopModel; _savegameService = savegameService; _sceneTransitionService = sceneTransitionService; _shopModel.OpenConfirmReset .Subscribe(_ => Open()) .AddTo(Disposer); _view.OnResetConfirmClicked .Subscribe(_ => OnResetConfirmed()) .AddTo(Disposer); }
public TutorialController(TutorialView view, TitleModel model, SceneTransitionService sceneTransitionService, SavegameService savegameService) : base(view) { _view = view; _view.Initialize(); _sceneTransitionService = sceneTransitionService; _savegameService = savegameService; _view.OnNextClickedOnLastSlide .Subscribe(_ => OnNextClickedOnLastSlide()) .AddTo(Disposer); _model = model; _model.OpenTutorial .Subscribe(_ => Open()) .AddTo(Disposer); }
public static async Task <IEnumerable <StructureViewModel> > ReadStructuresFlat(string mapName, string filename) { GameObjectContainer gameObjectContainer = filename != null ? await SavegameService.GetGameObjectsForFile(filename) : await SavegameService.GetGameObjects(mapName, true); MapData mapData = MapData.For(mapName); return(gameObjectContainer .Where(o => !o.IsCreature() && !o.IsDeathItemCache() && o.IsTamed() && (o.HasAnyProperty("OwningPlayerID") || o.HasAnyProperty("OwnerName"))) .Select(gameObject => { double lat = 0, lon = 0; if (gameObject.Location != null) { lon = gameObject.Location.X / mapData.LonDiv + mapData.LonShift; lat = gameObject.Location.Y / mapData.LatDiv + mapData.LatShift; } bool hidden = gameObject.GetPropertyValue <bool>("IsHidden"); return new StructureViewModel((float)Math.Round(lat, 2), (float)Math.Round(lon, 2), hidden, gameObject); })); }
public static async Task <List <GameObject> > ReadTames(string mapName, string filename) { GameObjectContainer gameObjectContainer = filename != null ? await SavegameService.GetGameObjectsForFile(filename) : await SavegameService.GetGameObjects(mapName); return(extractTames(gameObjectContainer).ToList()); }
public TitleModel(SavegameService savegameService) { var profile = savegameService.Profile; IsFirstStart = profile.IsFirstStart; }