/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void InstructionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new InstructionsScreen(), e.PlayerIndex); }
//void DislayOptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // Console.WriteLine(OptionsMenuScreen.getOptions[0]); //} void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new CreditsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen(OptionsMenuScreen.getOptions)); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void gameTimeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentGameTime = (currentGameTime + 1) % gameTimes.Length; SetMenuEntryText(); }
void spawnIntervalsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentSpawnInterval = (currentSpawnInterval + 1) % spawnIntervals.Length; SetMenuEntryText(); }
void playerSpeedMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentPlayerSpeed = (currentPlayerSpeed + 1) % playerSpeeds.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void playerNumberMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentPlayerNumber = (currentPlayerNumber + 1) % playerNumber.Length; SetMenuEntryText(); }
void themeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentTheme = (currentTheme + 1) % themes.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }