示例#1
0
        private static SpellValue GetVariable(ref SpellRecord spellRecord, string name)
        {
            switch (name)
            {
                case "a1": return spellRecord.Effect1Radius;
                case "a2": return spellRecord.Effect2Radius;
                case "a3": return spellRecord.Effect3Radius;

                case "b1": return spellRecord.Effect1ProcChance;
                case "b2": return spellRecord.Effect2ProcChance;
                case "b3": return spellRecord.Effect3ProcChance;

                case "e1": return spellRecord.Effect1ProcValue;
                case "e2": return spellRecord.Effect2ProcValue;
                case "e3": return spellRecord.Effect3ProcValue;

                case "f1": return spellRecord.Effect1DamageMultiplier;
                case "f2": return spellRecord.Effect2DamageMultiplier;
                case "f3": return spellRecord.Effect3DamageMultiplier;

                case "h": return spellRecord.ProcChance;
                case "i": return spellRecord.MaxTargets;

                case "m1": return 0;
                case "M1": return 0;
                case "m2": return 0;
                case "M2": return 0;
                case "m3": return 0;
                case "M3": return 0;

                case "n": return spellRecord.ProcCharges;

                case "o1": return 0;
                case "o2": return 0;
                case "o3": return 0;

                case "q1": return spellRecord.Effect1MiscValue1;
                case "q2": return spellRecord.Effect2MiscValue1;
                case "q3": return spellRecord.Effect3MiscValue1;

                case "r": return 0;
                case "R": return 0;

                case "s1": return 0;
                case "S1": return 0;
                case "s2": return 0;
                case "S2": return 0;
                case "s3": return 0;
                case "S3": return 0;

                case "t1": return spellRecord.Effect1Amplitude;
                case "t2": return spellRecord.Effect2Amplitude;
                case "t3": return spellRecord.Effect3Amplitude;

                case "u": return spellRecord.MaxStacks;

                case "v": return spellRecord.MaxTargetLevel;

                case "x1": return spellRecord.Effect1ChainTarget;
                case "x2": return spellRecord.Effect2ChainTarget;
                case "x3": return spellRecord.Effect3ChainTarget;

                default: throw new Exception("Unsupported variable: " + name); ;
            }
        }
示例#2
0
 private static SpellValue GetVariable(SpellRecord spellRecord, string name)
 {
     return GetVariable(ref spellRecord, name);
 }