public static pe_player_dimensions Create() { var dim = new pe_player_dimensions(); dim.type = 1; dim.dirUnproj = new Vec3(0, 0, 1); dim.sizeCollider = UnusedMarker.Vec3; dim.heightPivot = UnusedMarker.Float; dim.heightCollider = UnusedMarker.Float; dim.heightEye = UnusedMarker.Float; dim.heightHead = UnusedMarker.Float; dim.headRadius = UnusedMarker.Float; dim.bUseCapsule = UnusedMarker.Integer; return dim; }
public static pe_player_dimensions Create() { var dim = new pe_player_dimensions(); dim.type = 1; dim.dirUnproj = new Vec3(0, 0, 1); dim.sizeCollider = UnusedMarker.Vec3; dim.heightPivot = UnusedMarker.Float; dim.heightCollider = UnusedMarker.Float; dim.heightEye = UnusedMarker.Float; dim.heightHead = UnusedMarker.Float; dim.headRadius = UnusedMarker.Float; dim.bUseCapsule = UnusedMarker.Integer; return(dim); }