// TODO On the C++ side the Queue and Requeue methods accepts IActions, instead of AnimationContextAction which wraps a TAction<SAnimationContext>. /// <summary> /// Queue the specified <paramref name="action"/>. /// </summary> /// <param name="action">Action list.</param> public void Queue(AnimationContextAction action) { if (action == null) { throw new ArgumentNullException(nameof(action)); } NativeHandle.Queue(action.NativeHandle); }
/// <summary> /// Requeue the specified <paramref name="action"/>.. /// </summary> /// <param name="action">Action list.</param> public void Requeue(AnimationContextAction action) { NativeHandle.Requeue(action.NativeHandle); }