Esempio n. 1
0
        // TODO On the C++ side the Queue and Requeue methods accepts IActions, instead of AnimationContextAction which wraps a TAction<SAnimationContext>.

        /// <summary>
        /// Queue the specified <paramref name="action"/>.
        /// </summary>
        /// <param name="action">Action list.</param>
        public void Queue(AnimationContextAction action)
        {
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }
            NativeHandle.Queue(action.NativeHandle);
        }
Esempio n. 2
0
 /// <summary>
 /// Requeue the specified <paramref name="action"/>..
 /// </summary>
 /// <param name="action">Action list.</param>
 public void Requeue(AnimationContextAction action)
 {
     NativeHandle.Requeue(action.NativeHandle);
 }