示例#1
0
        protected override void CreateHandles()
        {
            if (Container == null)
            {
                return;
            }
            SetHandles(new Handles());

            //Get the default graphics path and scale it
            IRender      render      = RenderFromContainer();
            GraphicsPath defaultPath = (GraphicsPath)Component.Instance.DefaultHandlePath.Clone();
            Matrix       matrix      = new Matrix();

            matrix.Scale(render.ZoomFactor, render.ZoomFactor);
            defaultPath.Transform(matrix);
            RectangleF pathRectangle = defaultPath.GetBounds();
            RectangleF halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);

            //Loop through each point and add an offset handle
            GraphicsPath path;

            foreach (PointF point in Points)
            {
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate(point.X - Rectangle.X - halfRectangle.Width, point.Y - Rectangle.Y - halfRectangle.Height);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Origin));
            }

            Handles[0].CanDock = true;
            Handles[Handles.Count - 1].CanDock = true;
        }
示例#2
0
        //Create a list of handles
        protected internal override void CreateHandles()
        {
            if (Model == null)
            {
                return;
            }
            if (Points == null)
            {
                return;
            }
            SetHandles(new Handles());

            //Get the default graphics path and scale it
            //Render render = RenderFromContainer();
            GraphicsPath defaultPath = (GraphicsPath)Singleton.Instance.DefaultHandlePath.Clone();
            Matrix       matrix      = new Matrix();
            //matrix.Scale(render.ZoomFactor,render.ZoomFactor);
            //defaultPath.Transform(matrix);
            RectangleF pathRectangle = defaultPath.GetBounds();
            RectangleF halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);

            //Loop through each point and add an offset handle
            GraphicsPath path;

            PointF point = (PointF)Points[0];

            path = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(point.X - Bounds.X - halfRectangle.Width, point.Y - Bounds.Y - halfRectangle.Height);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.Origin, true));

            point = (PointF)Points[Points.Count - 1];
            path  = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(point.X - Bounds.X - halfRectangle.Width, point.Y - Bounds.Y - halfRectangle.Height);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.Origin, true));
        }
示例#3
0
        //Create a list of handles
        protected internal override void CreateHandles()
        {
            if (Model == null)
            {
                return;
            }
            if (Points == null)
            {
                return;
            }
            SetHandles(new Handles());

            //Render render = RenderFromContainer();
            GraphicsPath defaultPath;
            GraphicsPath path;
            Matrix       matrix = new Matrix();
            RectangleF   pathRectangle;
            RectangleF   halfRectangle;
            PointF       point;

            //Add any other handles
            if (Points.Count > 3)
            {
                //Get the default graphics path and scale it
                defaultPath = (GraphicsPath)Singleton.Instance.DefaultLargeHandlePath.Clone();
                //matrix.Scale(render.ZoomFactor,render.ZoomFactor);
                //defaultPath.Transform(matrix);
                pathRectangle = defaultPath.GetBounds();
                halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);

                //Loop through each point and add an orthogonal handle
                for (int i = 0; i < Points.Count; i++)
                {
                    if (i > 1 && i < Points.Count - 1)
                    {
                        //get the middle point for this segment
                        PointF current  = (PointF)Points[i];
                        PointF previous = (PointF)Points[i - 1];
                        point = Geometry.GetMiddlePoint(current, previous);

                        //Determine which kind of handle
                        HandleType handleType = (current.X == previous.X) ? HandleType.LeftRight : HandleType.UpDown;

                        path = (GraphicsPath)defaultPath.Clone();
                        matrix.Reset();

                        //Offset the path to the points location
                        //matrix.Translate(point.X - Rectangle.X - halfRectangle.Width,point.Y - Rectangle.Y - halfRectangle.Height);
                        matrix.Translate(point.X - Bounds.X - halfRectangle.Width, point.Y - Bounds.Y - halfRectangle.Height);

                        //Rotate the handle 90 degrees if left right handle
                        if (handleType == HandleType.LeftRight)
                        {
                            matrix.RotateAt(90, new PointF(pathRectangle.Width / 2, pathRectangle.Height / 2));
                        }

                        path.Transform(matrix);

                        Handles.Add(new ConnectorHandle(path, handleType, i));
                    }
                }
            }

            defaultPath = (GraphicsPath)Singleton.Instance.DefaultHandlePath.Clone();
            matrix      = new Matrix();
            //matrix.Scale(render.ZoomFactor,render.ZoomFactor);
            //defaultPath.Transform(matrix);
            pathRectangle = defaultPath.GetBounds();
            halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);

            //Add first and last points
            point = (PointF)Points[0];
            path  = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(point.X - Bounds.X - halfRectangle.Width, point.Y - Bounds.Y - halfRectangle.Height);
            path.Transform(matrix);
            Handles.Insert(0, new Handle(path, HandleType.Origin, true));

            point = (PointF)Points[Points.Count - 1];
            path  = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(point.X - Bounds.X - halfRectangle.Width, point.Y - Bounds.Y - halfRectangle.Height);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.Origin, true));
        }
示例#4
0
        //Create a list of handles
        protected internal override void CreateHandles()
        {
            if (Model == null)
            {
                return;
            }
            SetHandles(new Handles());

            //Get the default graphics path and scale it
            //Render render = RenderFromContainer();
            GraphicsPath defaultPath = (GraphicsPath)Singleton.Instance.DefaultHandlePath.Clone();
            Matrix       matrix      = new Matrix();
            //matrix.Scale(render.ZoomFactor,render.ZoomFactor);
            //defaultPath.Transform(matrix);

            RectangleF pathRectangle = defaultPath.GetBounds();
            RectangleF halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);
            float      onePixel      = 1; //* render.ZoomFactor;

            //Add top left
            GraphicsPath path = (GraphicsPath)defaultPath.Clone();

            matrix.Reset();
            matrix.Translate(-pathRectangle.Width - onePixel, -pathRectangle.Height - onePixel);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.TopLeft));

            //Add top right
            path = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(TransformRectangle.Width, -pathRectangle.Height - onePixel);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.TopRight));

            //Add bottom left
            path = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(-pathRectangle.Width - onePixel, TransformRectangle.Height + onePixel);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.BottomLeft));

            //Add bottom right
            path = (GraphicsPath)defaultPath.Clone();
            matrix.Reset();
            matrix.Translate(TransformRectangle.Width + onePixel, TransformRectangle.Height + onePixel);
            path.Transform(matrix);
            Handles.Add(new Handle(path, HandleType.BottomRight));

            if (!KeepAspect)
            {
                //Add top middle
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate((TransformRectangle.Width / 2) - halfRectangle.Width, -pathRectangle.Height - onePixel);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Top));

                //Add left
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate(-pathRectangle.Width - onePixel, (TransformRectangle.Height / 2) - halfRectangle.Height);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Left));

                //Add right
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate(TransformRectangle.Width + onePixel, (TransformRectangle.Height / 2) - halfRectangle.Height);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Right));

                //Add bottom
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate((TransformRectangle.Width / 2) - halfRectangle.Width, TransformRectangle.Height + onePixel);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Bottom));
            }

            //Add rotation handle
            if (AllowRotate)
            {
                //Add top middle
                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate((TransformRectangle.Width / 2) - halfRectangle.Width, (TransformRectangle.Height / 2) - halfRectangle.Height);
                path.Transform(matrix);
                Handles.Add(new Handle(path, HandleType.Rotate));
            }
        }
        protected override void CreateHandles()
        {
            if (Container == null)
            {
                return;
            }
            if (Points == null)
            {
                return;
            }
            SetHandles(new Handles());

            //Get the default graphics path and scale it
            IRender      render      = RenderFromContainer();
            GraphicsPath defaultPath = (GraphicsPath)Component.Instance.DefaultHandlePath.Clone();
            Matrix       matrix      = new Matrix();

            matrix.Scale(render.ZoomFactor, render.ZoomFactor);
            defaultPath.Transform(matrix);

            RectangleF pathRectangle = defaultPath.GetBounds();
            RectangleF halfRectangle = new RectangleF(0, 0, pathRectangle.Width / 2, pathRectangle.Height / 2);

            //Loop through each point and add an offset handle
            GraphicsPath path;
            int          count    = 0;
            PointF       previous = new PointF();

            foreach (PointF point in Points)
            {
                //Add the split segment
                if (count > 0 && AllowExpand)
                {
                    path = (GraphicsPath)defaultPath.Clone();
                    matrix.Reset();
                    matrix.Translate(previous.X - Rectangle.X - halfRectangle.Width + ((point.X - previous.X) / 2), previous.Y - Rectangle.Y - halfRectangle.Height + ((point.Y - previous.Y) / 2));
                    path.Transform(matrix);

                    //Create a new expand handle
                    ExpandHandle expand = new ExpandHandle(Segments[count - 1]);
                    expand.Path    = path;
                    expand.Index   = count - 1;
                    expand.CanDock = false;
                    Handles.Add(expand);
                }

                path = (GraphicsPath)defaultPath.Clone();
                matrix.Reset();
                matrix.Translate(point.X - Rectangle.X - halfRectangle.Width, point.Y - Rectangle.Y - halfRectangle.Height);
                path.Transform(matrix);

                //Create handle
                Handle handle = new Handle(path, HandleType.Origin);
                handle.CanDock = false;
                Handles.Add(handle);

                count++;
                previous = point;
            }

            //Set up the docking
            Handles[0].CanDock = true;
            Handles[Handles.Count - 1].CanDock = true;
        }