示例#1
0
        public override MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d,
                                                               Vec3D vec3d1)
        {
            int   l = world.getBlockMetadata(i, j, k) & 7;
            float f = 0.15F;

            if (l == 1)
            {
                setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
            }
            else if (l == 2)
            {
                setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
            }
            else if (l == 3)
            {
                setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
            }
            else if (l == 4)
            {
                setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
            }
            else
            {
                float f1 = 0.1F;
                setBlockBounds(0.5F - f1, 0.0F, 0.5F - f1, 0.5F + f1, 0.6F, 0.5F + f1);
            }
            return(base.collisionRayTrace(world, i, j, k, vec3d, vec3d1));
        }
示例#2
0
 public bool canEntityBeSeen(Entity entity)
 {
     return
         (worldObj.rayTraceBlocks(Vec3D.createVector(posX, posY + getEyeHeight(), posZ),
                                  Vec3D.createVector(entity.posX, entity.posY + entity.getEyeHeight(),
                                                     entity.posZ)) == null);
 }
示例#3
0
        public double distanceTo(Vec3D vec3d)
        {
            double d  = vec3d.xCoord - xCoord;
            double d1 = vec3d.yCoord - yCoord;
            double d2 = vec3d.zCoord - zCoord;

            return(MathHelper.sqrt_double(d * d + d1 * d1 + d2 * d2));
        }
示例#4
0
        public override void velocityToAddToEntity(World world, int i, int j, int k, Entity entity, Vec3D vec3d)
        {
            Vec3D vec3d1 = func_298_c(world, i, j, k);

            vec3d.xCoord += vec3d1.xCoord;
            vec3d.yCoord += vec3d1.yCoord;
            vec3d.zCoord += vec3d1.zCoord;
        }
示例#5
0
        public double squareDistanceTo(Vec3D vec3d)
        {
            double d  = vec3d.xCoord - xCoord;
            double d1 = vec3d.yCoord - yCoord;
            double d2 = vec3d.zCoord - zCoord;

            return(d * d + d1 * d1 + d2 * d2);
        }
示例#6
0
 private bool isVecInXY(Vec3D vec3d)
 {
     if (vec3d == null)
     {
         return(false);
     }
     else
     {
         return(vec3d.xCoord >= minX && vec3d.xCoord <= maxX && vec3d.yCoord >= minY && vec3d.yCoord <= maxY);
     }
 }
示例#7
0
 private bool isVecInXZ(Vec3D vec3d)
 {
     if (vec3d == null)
     {
         return(false);
     }
     else
     {
         return(vec3d.xCoord >= minX && vec3d.xCoord <= maxX && vec3d.zCoord >= minZ && vec3d.zCoord <= maxZ);
     }
 }
示例#8
0
 private bool isVecInYZ(Vec3D vec3d)
 {
     if (vec3d == null)
     {
         return(false);
     }
     else
     {
         return(vec3d.yCoord >= minY && vec3d.yCoord <= maxY && vec3d.zCoord >= minZ && vec3d.zCoord <= maxZ);
     }
 }
示例#9
0
        public Vec3D getIntermediateWithZValue(Vec3D vec3d, double d)
        {
            double d1 = vec3d.xCoord - xCoord;
            double d2 = vec3d.yCoord - yCoord;
            double d3 = vec3d.zCoord - zCoord;

            if (d3 * d3 < 1.0000000116860974E-007D)
            {
                return(null);
            }
            double d4 = (d - zCoord) / d3;

            if (d4 < 0.0D || d4 > 1.0D)
            {
                return(null);
            }
            else
            {
                return(createVector(xCoord + d1 * d4, yCoord + d2 * d4, zCoord + d3 * d4));
            }
        }
示例#10
0
 public Vec3D getLook(float f)
 {
     if (f == 1.0F)
     {
         float f1 = MathHelper.cos(-rotationYaw * 0.01745329F - 3.141593F);
         float f3 = MathHelper.sin(-rotationYaw * 0.01745329F - 3.141593F);
         float f5 = -MathHelper.cos(-rotationPitch * 0.01745329F);
         float f7 = MathHelper.sin(-rotationPitch * 0.01745329F);
         return(Vec3D.createVector(f3 * f5, f7, f1 * f5));
     }
     else
     {
         float f2  = prevRotationPitch + (rotationPitch - prevRotationPitch) * f;
         float f4  = prevRotationYaw + (rotationYaw - prevRotationYaw) * f;
         float f6  = MathHelper.cos(-f4 * 0.01745329F - 3.141593F);
         float f8  = MathHelper.sin(-f4 * 0.01745329F - 3.141593F);
         float f9  = -MathHelper.cos(-f2 * 0.01745329F);
         float f10 = MathHelper.sin(-f2 * 0.01745329F);
         return(Vec3D.createVector(f8 * f9, f10, f6 * f9));
     }
 }
示例#11
0
 public override bool attackEntityFrom(Entity entity, int i)
 {
     setBeenAttacked();
     if (entity != null)
     {
         Vec3D vec3d = entity.getLookVec();
         if (vec3d != null)
         {
             motionX      = vec3d.xCoord;
             motionY      = vec3d.yCoord;
             motionZ      = vec3d.zCoord;
             field_9199_b = motionX * 0.10000000000000001D;
             field_9198_c = motionY * 0.10000000000000001D;
             field_9196_d = motionZ * 0.10000000000000001D;
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
示例#12
0
 public override MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d,
                                                        Vec3D vec3d1)
 {
     setBlockBoundsBasedOnState(world, i, j, k);
     return(base.collisionRayTrace(world, i, j, k, vec3d, vec3d1));
 }
示例#13
0
        public virtual MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d,
                                                              Vec3D vec3d1)
        {
            setBlockBoundsBasedOnState(world, i, j, k);
            vec3d  = vec3d.addVector(-i, -j, -k);
            vec3d1 = vec3d1.addVector(-i, -j, -k);
            Vec3D vec3d2 = vec3d.getIntermediateWithXValue(vec3d1, minX);
            Vec3D vec3d3 = vec3d.getIntermediateWithXValue(vec3d1, maxX);
            Vec3D vec3d4 = vec3d.getIntermediateWithYValue(vec3d1, minY);
            Vec3D vec3d5 = vec3d.getIntermediateWithYValue(vec3d1, maxY);
            Vec3D vec3d6 = vec3d.getIntermediateWithZValue(vec3d1, minZ);
            Vec3D vec3d7 = vec3d.getIntermediateWithZValue(vec3d1, maxZ);

            if (!isVecInsideYZBounds(vec3d2))
            {
                vec3d2 = null;
            }
            if (!isVecInsideYZBounds(vec3d3))
            {
                vec3d3 = null;
            }
            if (!isVecInsideXZBounds(vec3d4))
            {
                vec3d4 = null;
            }
            if (!isVecInsideXZBounds(vec3d5))
            {
                vec3d5 = null;
            }
            if (!isVecInsideXYBounds(vec3d6))
            {
                vec3d6 = null;
            }
            if (!isVecInsideXYBounds(vec3d7))
            {
                vec3d7 = null;
            }
            Vec3D vec3d8 = null;

            if (vec3d2 != null && (vec3d8 == null || vec3d.distanceTo(vec3d2) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d2;
            }
            if (vec3d3 != null && (vec3d8 == null || vec3d.distanceTo(vec3d3) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d3;
            }
            if (vec3d4 != null && (vec3d8 == null || vec3d.distanceTo(vec3d4) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d4;
            }
            if (vec3d5 != null && (vec3d8 == null || vec3d.distanceTo(vec3d5) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d5;
            }
            if (vec3d6 != null && (vec3d8 == null || vec3d.distanceTo(vec3d6) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d6;
            }
            if (vec3d7 != null && (vec3d8 == null || vec3d.distanceTo(vec3d7) < vec3d.distanceTo(vec3d8)))
            {
                vec3d8 = vec3d7;
            }
            if (vec3d8 == null)
            {
                return(null);
            }
            sbyte byte0 = -1;

            if (vec3d8 == vec3d2)
            {
                byte0 = 4;
            }
            if (vec3d8 == vec3d3)
            {
                byte0 = 5;
            }
            if (vec3d8 == vec3d4)
            {
                byte0 = 0;
            }
            if (vec3d8 == vec3d5)
            {
                byte0 = 1;
            }
            if (vec3d8 == vec3d6)
            {
                byte0 = 2;
            }
            if (vec3d8 == vec3d7)
            {
                byte0 = 3;
            }
            return(new MovingObjectPosition(i, j, k, byte0, vec3d8.addVector(i, j, k)));
        }
示例#14
0
        public void doExplosion()
        {
            float f = explosionSize;
            int   i = 16;

            for (int j = 0; j < i; j++)
            {
                for (int l = 0; l < i; l++)
                {
                    for (int j1 = 0; j1 < i; j1++)
                    {
                        if (j != 0 && j != i - 1 && l != 0 && l != i - 1 && j1 != 0 && j1 != i - 1)
                        {
                            continue;
                        }
                        double d  = (j / (i - 1.0F)) * 2.0F - 1.0F;
                        double d1 = (l / (i - 1.0F)) * 2.0F - 1.0F;
                        double d2 = (j1 / (i - 1.0F)) * 2.0F - 1.0F;
                        double d3 = Math.sqrt(d * d + d1 * d1 + d2 * d2);
                        d  /= d3;
                        d1 /= d3;
                        d2 /= d3;
                        float  f1 = explosionSize * (0.7F + worldObj.rand.nextFloat() * 0.6F);
                        double d5 = explosionX;
                        double d7 = explosionY;
                        double d9 = explosionZ;
                        float  f2 = 0.3F;
                        do
                        {
                            if (f1 <= 0.0F)
                            {
                                goto label0;
                            }
                            int j4 = MathHelper.floor_double(d5);
                            int k4 = MathHelper.floor_double(d7);
                            int l4 = MathHelper.floor_double(d9);
                            int i5 = worldObj.getBlockId(j4, k4, l4);
                            if (i5 > 0)
                            {
                                f1 -= (Block.blocksList[i5].getExplosionResistance(exploder) + 0.3F) * f2;
                            }
                            if (f1 > 0.0F)
                            {
                                destroyedBlockPositions.add(new ChunkPosition(j4, k4, l4));
                            }
                            d5 += d * f2;
                            d7 += d1 * f2;
                            d9 += d2 * f2;
                            f1 -= f2 * 0.75F;
                        } while (true);

label0:
                        ;
                    }
                }
            }

            explosionSize *= 2.0F;
            int  k    = MathHelper.floor_double(explosionX - explosionSize - 1.0D);
            int  i1   = MathHelper.floor_double(explosionX + explosionSize + 1.0D);
            int  k1   = MathHelper.floor_double(explosionY - explosionSize - 1.0D);
            int  l1   = MathHelper.floor_double(explosionY + explosionSize + 1.0D);
            int  i2   = MathHelper.floor_double(explosionZ - explosionSize - 1.0D);
            int  j2   = MathHelper.floor_double(explosionZ + explosionSize + 1.0D);
            List list = worldObj.getEntitiesWithinAABBExcludingEntity(exploder,
                                                                      AxisAlignedBB.getBoundingBoxFromPool(k, k1, i2, i1,
                                                                                                           l1, j2));
            Vec3D vec3d = Vec3D.createVector(explosionX, explosionY, explosionZ);

            for (int k2 = 0; k2 < list.size(); k2++)
            {
                var    entity = (Entity)list.get(k2);
                double d4     = entity.getDistance(explosionX, explosionY, explosionZ) / explosionSize;
                if (d4 <= 1.0D)
                {
                    double d6  = entity.posX - explosionX;
                    double d8  = entity.posY - explosionY;
                    double d10 = entity.posZ - explosionZ;
                    double d11 = MathHelper.sqrt_double(d6 * d6 + d8 * d8 + d10 * d10);
                    d6  /= d11;
                    d8  /= d11;
                    d10 /= d11;
                    double d12 = worldObj.func_494_a(vec3d, entity.boundingBox);
                    double d13 = (1.0D - d4) * d12;
                    entity.attackEntityFrom(exploder, (int)(((d13 * d13 + d13) / 2D) * 8D * explosionSize + 1.0D));
                    double d14 = d13;
                    entity.motionX += d6 * d14;
                    entity.motionY += d8 * d14;
                    entity.motionZ += d10 * d14;
                }
            }

            explosionSize = f;
            var arraylist = new ArrayList();

            arraylist.addAll(destroyedBlockPositions);
            if (isFlaming)
            {
                for (int l2 = arraylist.size() - 1; l2 >= 0; l2--)
                {
                    var chunkposition = (ChunkPosition)arraylist.get(l2);
                    int i3            = chunkposition.x;
                    int j3            = chunkposition.y;
                    int k3            = chunkposition.z;
                    int l3            = worldObj.getBlockId(i3, j3, k3);
                    int i4            = worldObj.getBlockId(i3, j3 - 1, k3);
                    if (l3 == 0 && Block.opaqueCubeLookup[i4] && ExplosionRNG.nextInt(3) == 0)
                    {
                        worldObj.setBlockWithNotify(i3, j3, k3, Block.fire.blockID);
                    }
                }
            }
        }
示例#15
0
        private Vec3D func_298_c(IBlockAccess iblockaccess, int i, int j, int k)
        {
            Vec3D vec3d = Vec3D.createVector(0.0D, 0.0D, 0.0D);
            int   l     = func_303_b(iblockaccess, i, j, k);

            for (int i1 = 0; i1 < 4; i1++)
            {
                int j1 = i;
                int k1 = j;
                int l1 = k;
                if (i1 == 0)
                {
                    j1--;
                }
                if (i1 == 1)
                {
                    l1--;
                }
                if (i1 == 2)
                {
                    j1++;
                }
                if (i1 == 3)
                {
                    l1++;
                }
                int i2 = func_303_b(iblockaccess, j1, k1, l1);
                if (i2 < 0)
                {
                    if (iblockaccess.getBlockMaterial(j1, k1, l1).getIsSolid())
                    {
                        continue;
                    }
                    i2 = func_303_b(iblockaccess, j1, k1 - 1, l1);
                    if (i2 >= 0)
                    {
                        int j2 = i2 - (l - 8);
                        vec3d = vec3d.addVector((j1 - i) * j2, (k1 - j) * j2, (l1 - k) * j2);
                    }
                    continue;
                }
                if (i2 >= 0)
                {
                    int k2 = i2 - l;
                    vec3d = vec3d.addVector((j1 - i) * k2, (k1 - j) * k2, (l1 - k) * k2);
                }
            }

            if (iblockaccess.getBlockMetadata(i, j, k) >= 8)
            {
                bool flag = false;
                if (flag || shouldSideBeRendered(iblockaccess, i, j, k - 1, 2))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i, j, k + 1, 3))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i - 1, j, k, 4))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i + 1, j, k, 5))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i, j + 1, k - 1, 2))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i, j + 1, k + 1, 3))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i - 1, j + 1, k, 4))
                {
                    flag = true;
                }
                if (flag || shouldSideBeRendered(iblockaccess, i + 1, j + 1, k, 5))
                {
                    flag = true;
                }
                if (flag)
                {
                    vec3d = vec3d.normalize().addVector(0.0D, -6D, 0.0D);
                }
            }
            vec3d = vec3d.normalize();
            return(vec3d);
        }
示例#16
0
        public Vec3D func_182_g(double d, double d1, double d2)
        {
            int i = MathHelper.floor_double(d);
            int j = MathHelper.floor_double(d1);
            int k = MathHelper.floor_double(d2);

            if (worldObj.getBlockId(i, j - 1, k) == Block.minecartTrack.blockID)
            {
                j--;
            }
            if (worldObj.getBlockId(i, j, k) == Block.minecartTrack.blockID)
            {
                int l = worldObj.getBlockMetadata(i, j, k);
                d1 = j;
                if (l >= 2 && l <= 5)
                {
                    d1 = j + 1;
                }
                int[][] ai  = field_468_ak[l];
                double  d3  = 0.0D;
                double  d4  = i + 0.5D + ai[0][0] * 0.5D;
                double  d5  = j + 0.5D + ai[0][1] * 0.5D;
                double  d6  = k + 0.5D + ai[0][2] * 0.5D;
                double  d7  = i + 0.5D + ai[1][0] * 0.5D;
                double  d8  = j + 0.5D + ai[1][1] * 0.5D;
                double  d9  = k + 0.5D + ai[1][2] * 0.5D;
                double  d10 = d7 - d4;
                double  d11 = (d8 - d5) * 2D;
                double  d12 = d9 - d6;
                if (d10 == 0.0D)
                {
                    d  = i + 0.5D;
                    d3 = d2 - k;
                }
                else if (d12 == 0.0D)
                {
                    d2 = k + 0.5D;
                    d3 = d - i;
                }
                else
                {
                    double d13 = d - d4;
                    double d14 = d2 - d6;
                    double d15 = (d13 * d10 + d14 * d12) * 2D;
                    d3 = d15;
                }
                d  = d4 + d10 * d3;
                d1 = d5 + d11 * d3;
                d2 = d6 + d12 * d3;
                if (d11 < 0.0D)
                {
                    d1++;
                }
                if (d11 > 0.0D)
                {
                    d1 += 0.5D;
                }
                return(Vec3D.createVector(d, d1, d2));
            }
            else
            {
                return(null);
            }
        }
示例#17
0
        public override void onUpdate()
        {
            if (field_9167_b > 0)
            {
                field_9167_b--;
            }
            if (damageTaken > 0)
            {
                damageTaken--;
            }
            if (worldObj.singleplayerWorld && field_9163_an > 0)
            {
                if (field_9163_an > 0)
                {
                    double d  = posX + (field_9162_ao - posX) / field_9163_an;
                    double d1 = posY + (field_9161_ap - posY) / field_9163_an;
                    double d3 = posZ + (field_9160_aq - posZ) / field_9163_an;
                    double d4;
                    for (d4 = field_9159_ar - rotationYaw; d4 < -180D; d4 += 360D)
                    {
                    }
                    for (; d4 >= 180D; d4 -= 360D)
                    {
                    }
                    rotationYaw   += (float)(d4 / field_9163_an);
                    rotationPitch += (float)((field_9158_as - rotationPitch) / field_9163_an);
                    field_9163_an--;
                    setPosition(d, d1, d3);
                    setRotation(rotationYaw, rotationPitch);
                }
                else
                {
                    setPosition(posX, posY, posZ);
                    setRotation(rotationYaw, rotationPitch);
                }
                return;
            }
            prevPosX = posX;
            prevPosY = posY;
            prevPosZ = posZ;
            motionY -= 0.039999999105930328D;
            int i = MathHelper.floor_double(posX);
            int j = MathHelper.floor_double(posY);
            int k = MathHelper.floor_double(posZ);

            if (worldObj.getBlockId(i, j - 1, k) == Block.minecartTrack.blockID)
            {
                j--;
            }
            double d2   = 0.40000000000000002D;
            bool   flag = false;
            double d5   = 0.0078125D;

            if (worldObj.getBlockId(i, j, k) == Block.minecartTrack.blockID)
            {
                Vec3D vec3d = func_182_g(posX, posY, posZ);
                int   l     = worldObj.getBlockMetadata(i, j, k);
                posY = j;
                if (l >= 2 && l <= 5)
                {
                    posY = j + 1;
                }
                if (l == 2)
                {
                    motionX -= d5;
                }
                if (l == 3)
                {
                    motionX += d5;
                }
                if (l == 4)
                {
                    motionZ += d5;
                }
                if (l == 5)
                {
                    motionZ -= d5;
                }
                int[][] ai  = field_468_ak[l];
                double  d8  = ai[1][0] - ai[0][0];
                double  d10 = ai[1][2] - ai[0][2];
                double  d11 = Math.sqrt(d8 * d8 + d10 * d10);
                double  d12 = motionX * d8 + motionZ * d10;
                if (d12 < 0.0D)
                {
                    d8  = -d8;
                    d10 = -d10;
                }
                double d13 = Math.sqrt(motionX * motionX + motionZ * motionZ);
                motionX = (d13 * d8) / d11;
                motionZ = (d13 * d10) / d11;
                double d16 = 0.0D;
                double d17 = i + 0.5D + ai[0][0] * 0.5D;
                double d18 = k + 0.5D + ai[0][2] * 0.5D;
                double d19 = i + 0.5D + ai[1][0] * 0.5D;
                double d20 = k + 0.5D + ai[1][2] * 0.5D;
                d8  = d19 - d17;
                d10 = d20 - d18;
                if (d8 == 0.0D)
                {
                    posX = i + 0.5D;
                    d16  = posZ - k;
                }
                else if (d10 == 0.0D)
                {
                    posZ = k + 0.5D;
                    d16  = posX - i;
                }
                else
                {
                    double d21 = posX - d17;
                    double d23 = posZ - d18;
                    double d25 = (d21 * d8 + d23 * d10) * 2D;
                    d16 = d25;
                }
                posX = d17 + d8 * d16;
                posZ = d18 + d10 * d16;
                setPosition(posX, posY + yOffset, posZ);
                double d22 = motionX;
                double d24 = motionZ;
                if (riddenByEntity != null)
                {
                    d22 *= 0.75D;
                    d24 *= 0.75D;
                }
                if (d22 < -d2)
                {
                    d22 = -d2;
                }
                if (d22 > d2)
                {
                    d22 = d2;
                }
                if (d24 < -d2)
                {
                    d24 = -d2;
                }
                if (d24 > d2)
                {
                    d24 = d2;
                }
                moveEntity(d22, 0.0D, d24);
                if (ai[0][1] != 0 && MathHelper.floor_double(posX) - i == ai[0][0] &&
                    MathHelper.floor_double(posZ) - k == ai[0][2])
                {
                    setPosition(posX, posY + ai[0][1], posZ);
                }
                else if (ai[1][1] != 0 && MathHelper.floor_double(posX) - i == ai[1][0] &&
                         MathHelper.floor_double(posZ) - k == ai[1][2])
                {
                    setPosition(posX, posY + ai[1][1], posZ);
                }
                if (riddenByEntity != null)
                {
                    motionX *= 0.99699997901916504D;
                    motionY *= 0.0D;
                    motionZ *= 0.99699997901916504D;
                }
                else
                {
                    if (minecartType == 2)
                    {
                        double d26 = MathHelper.sqrt_double(pushX * pushX + pushZ * pushZ);
                        if (d26 > 0.01D)
                        {
                            flag   = true;
                            pushX /= d26;
                            pushZ /= d26;
                            double d28 = 0.040000000000000001D;
                            motionX *= 0.80000001192092896D;
                            motionY *= 0.0D;
                            motionZ *= 0.80000001192092896D;
                            motionX += pushX * d28;
                            motionZ += pushZ * d28;
                        }
                        else
                        {
                            motionX *= 0.89999997615814209D;
                            motionY *= 0.0D;
                            motionZ *= 0.89999997615814209D;
                        }
                    }
                    motionX *= 0.95999997854232788D;
                    motionY *= 0.0D;
                    motionZ *= 0.95999997854232788D;
                }
                Vec3D vec3d1 = func_182_g(posX, posY, posZ);
                if (vec3d1 != null && vec3d != null)
                {
                    double d27 = (vec3d.yCoord - vec3d1.yCoord) * 0.050000000000000003D;
                    double d14 = Math.sqrt(motionX * motionX + motionZ * motionZ);
                    if (d14 > 0.0D)
                    {
                        motionX = (motionX / d14) * (d14 + d27);
                        motionZ = (motionZ / d14) * (d14 + d27);
                    }
                    setPosition(posX, vec3d1.yCoord, posZ);
                }
                int j1 = MathHelper.floor_double(posX);
                int k1 = MathHelper.floor_double(posZ);
                if (j1 != i || k1 != k)
                {
                    double d15 = Math.sqrt(motionX * motionX + motionZ * motionZ);
                    motionX = d15 * (j1 - i);
                    motionZ = d15 * (k1 - k);
                }
                if (minecartType == 2)
                {
                    double d29 = MathHelper.sqrt_double(pushX * pushX + pushZ * pushZ);
                    if (d29 > 0.01D && motionX * motionX + motionZ * motionZ > 0.001D)
                    {
                        pushX /= d29;
                        pushZ /= d29;
                        if (pushX * motionX + pushZ * motionZ < 0.0D)
                        {
                            pushX = 0.0D;
                            pushZ = 0.0D;
                        }
                        else
                        {
                            pushX = motionX;
                            pushZ = motionZ;
                        }
                    }
                }
            }
            else
            {
                if (motionX < -d2)
                {
                    motionX = -d2;
                }
                if (motionX > d2)
                {
                    motionX = d2;
                }
                if (motionZ < -d2)
                {
                    motionZ = -d2;
                }
                if (motionZ > d2)
                {
                    motionZ = d2;
                }
                if (onGround)
                {
                    motionX *= 0.5D;
                    motionY *= 0.5D;
                    motionZ *= 0.5D;
                }
                moveEntity(motionX, motionY, motionZ);
                if (!onGround)
                {
                    motionX *= 0.94999998807907104D;
                    motionY *= 0.94999998807907104D;
                    motionZ *= 0.94999998807907104D;
                }
            }
            rotationPitch = 0.0F;
            double d6 = prevPosX - posX;
            double d7 = prevPosZ - posZ;

            if (d6 * d6 + d7 * d7 > 0.001D)
            {
                rotationYaw = (float)((Math.atan2(d7, d6) * 180D) / 3.1415926535897931D);
                if (field_469_aj)
                {
                    rotationYaw += 180F;
                }
            }
            double d9;

            for (d9 = rotationYaw - prevRotationYaw; d9 >= 180D; d9 -= 360D)
            {
            }
            for (; d9 < -180D; d9 += 360D)
            {
            }
            if (d9 < -170D || d9 >= 170D)
            {
                rotationYaw += 180F;
                field_469_aj = !field_469_aj;
            }
            setRotation(rotationYaw, rotationPitch);
            List list = worldObj.getEntitiesWithinAABBExcludingEntity(this,
                                                                      boundingBox.expand(0.20000000298023224D, 0.0D,
                                                                                         0.20000000298023224D));

            if (list != null && list.size() > 0)
            {
                for (int i1 = 0; i1 < list.size(); i1++)
                {
                    var entity = (Entity)list.get(i1);
                    if (entity != riddenByEntity && entity.canBePushed() && (entity is EntityMinecart))
                    {
                        entity.applyEntityCollision(this);
                    }
                }
            }
            if (riddenByEntity != null && riddenByEntity.isDead)
            {
                riddenByEntity = null;
            }
            if (flag && rand.nextInt(4) == 0)
            {
                fuel--;
                if (fuel < 0)
                {
                    pushX = pushZ = 0.0D;
                }
                worldObj.spawnParticle("largesmoke", posX, posY + 0.80000000000000004D, posZ, 0.0D, 0.0D, 0.0D);
            }
        }
示例#18
0
 public virtual void velocityToAddToEntity(World world, int i, int j, int k, Entity entity, Vec3D vec3d)
 {
 }
示例#19
0
        public override void onUpdate()
        {
            base.onUpdate();
            if (field_6149_an > 0)
            {
                double d  = posX + (field_6148_ao - posX) / field_6149_an;
                double d1 = posY + (field_6147_ap - posY) / field_6149_an;
                double d2 = posZ + (field_6146_aq - posZ) / field_6149_an;
                double d4;
                for (d4 = field_6145_ar - rotationYaw; d4 < -180D; d4 += 360D)
                {
                }
                for (; d4 >= 180D; d4 -= 360D)
                {
                }
                rotationYaw   += (float)(d4 / field_6149_an);
                rotationPitch += (float)((field_6144_as - rotationPitch) / field_6149_an);
                field_6149_an--;
                setPosition(d, d1, d2);
                setRotation(rotationYaw, rotationPitch);
                return;
            }
            if (!worldObj.singleplayerWorld)
            {
                ItemStack itemstack = angler.getCurrentEquippedItem();
                if (angler.isDead || !angler.isEntityAlive() || itemstack == null ||
                    itemstack.getItem() != Item.fishingRod || getDistanceSqToEntity(angler) > 1024D)
                {
                    setEntityDead();
                    angler.fishEntity = null;
                    return;
                }
                if (bobber != null)
                {
                    if (bobber.isDead)
                    {
                        bobber = null;
                    }
                    else
                    {
                        posX = bobber.posX;
                        posY = bobber.boundingBox.minY + bobber.height * 0.80000000000000004D;
                        posZ = bobber.posZ;
                        return;
                    }
                }
            }
            if (shake > 0)
            {
                shake--;
            }
            if (inGround)
            {
                int i = worldObj.getBlockId(xTile, yTile, zTile);
                if (i != inTile)
                {
                    inGround      = false;
                    motionX      *= rand.nextFloat() * 0.2F;
                    motionY      *= rand.nextFloat() * 0.2F;
                    motionZ      *= rand.nextFloat() * 0.2F;
                    ticksInGround = 0;
                    ticksInAir    = 0;
                }
                else
                {
                    ticksInGround++;
                    if (ticksInGround == 1200)
                    {
                        setEntityDead();
                    }
                    return;
                }
            }
            else
            {
                ticksInAir++;
            }
            Vec3D vec3d  = Vec3D.createVector(posX, posY, posZ);
            Vec3D vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);

            vec3d  = Vec3D.createVector(posX, posY, posZ);
            vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            if (movingobjectposition != null)
            {
                vec3d1 = Vec3D.createVector(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord,
                                            movingobjectposition.hitVec.zCoord);
            }
            Entity entity = null;
            List   list   = worldObj.getEntitiesWithinAABBExcludingEntity(this,
                                                                          boundingBox.addCoord(motionX, motionY, motionZ).
                                                                          expand(1.0D, 1.0D, 1.0D));
            double d3 = 0.0D;

            for (int j = 0; j < list.size(); j++)
            {
                var entity1 = (Entity)list.get(j);
                if (!entity1.canBeCollidedWith() || entity1 == angler && ticksInAir < 5)
                {
                    continue;
                }
                float                f2                    = 0.3F;
                AxisAlignedBB        axisalignedbb         = entity1.boundingBox.expand(f2, f2, f2);
                MovingObjectPosition movingobjectposition1 = axisalignedbb.func_706_a(vec3d, vec3d1);
                if (movingobjectposition1 == null)
                {
                    continue;
                }
                double d6 = vec3d.distanceTo(movingobjectposition1.hitVec);
                if (d6 < d3 || d3 == 0.0D)
                {
                    entity = entity1;
                    d3     = d6;
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }
            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (movingobjectposition.entityHit.attackEntityFrom(angler, 0))
                    {
                        bobber = movingobjectposition.entityHit;
                    }
                }
                else
                {
                    inGround = true;
                }
            }
            if (inGround)
            {
                return;
            }
            moveEntity(motionX, motionY, motionZ);
            float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);

            rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
            for (rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
                 rotationPitch - prevRotationPitch < -180F;
                 prevRotationPitch -= 360F)
            {
            }
            for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F)
            {
            }
            rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
            rotationYaw   = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
            float f1 = 0.92F;

            if (onGround || isCollidedHorizontally)
            {
                f1 = 0.5F;
            }
            int    k  = 5;
            double d5 = 0.0D;

            for (int l = 0; l < k; l++)
            {
                double d8 = ((boundingBox.minY + ((boundingBox.maxY - boundingBox.minY) * (l + 0)) / k) -
                             0.125D) + 0.125D;
                double d9 = ((boundingBox.minY + ((boundingBox.maxY - boundingBox.minY) * (l + 1)) / k) -
                             0.125D) + 0.125D;
                AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getBoundingBoxFromPool(boundingBox.minX, d8,
                                                                                    boundingBox.minZ, boundingBox.maxX,
                                                                                    d9, boundingBox.maxZ);
                if (worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
                {
                    d5 += 1.0D / k;
                }
            }

            if (d5 > 0.0D)
            {
                if (ticksCatchable > 0)
                {
                    ticksCatchable--;
                }
                else if (rand.nextInt(500) == 0)
                {
                    ticksCatchable = rand.nextInt(30) + 10;
                    motionY       -= 0.20000000298023224D;
                    worldObj.playSoundAtEntity(this, "random.splash", 0.25F,
                                               1.0F + (rand.nextFloat() - rand.nextFloat()) * 0.4F);
                    float f3 = MathHelper.floor_double(boundingBox.minY);
                    for (int i1 = 0; i1 < 1.0F + width * 20F; i1++)
                    {
                        float f4 = (rand.nextFloat() * 2.0F - 1.0F) * width;
                        float f6 = (rand.nextFloat() * 2.0F - 1.0F) * width;
                        worldObj.spawnParticle("bubble", posX + f4, f3 + 1.0F, posZ + f6, motionX,
                                               motionY - (rand.nextFloat() * 0.2F), motionZ);
                    }

                    for (int j1 = 0; j1 < 1.0F + width * 20F; j1++)
                    {
                        float f5 = (rand.nextFloat() * 2.0F - 1.0F) * width;
                        float f7 = (rand.nextFloat() * 2.0F - 1.0F) * width;
                        worldObj.spawnParticle("splash", posX + f5, f3 + 1.0F, posZ + f7, motionX,
                                               motionY, motionZ);
                    }
                }
            }
            if (ticksCatchable > 0)
            {
                motionY -= (rand.nextFloat() * rand.nextFloat() * rand.nextFloat()) * 0.20000000000000001D;
            }
            double d7 = d5 * 2D - 1.0D;

            motionY += 0.039999999105930328D * d7;
            if (d5 > 0.0D)
            {
                f1       = (float)(f1 * 0.90000000000000002D);
                motionY *= 0.80000000000000004D;
            }
            motionX *= f1;
            motionY *= f1;
            motionZ *= f1;
            setPosition(posX, posY, posZ);
        }
示例#20
0
        public override ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
        {
            float  f  = 1.0F;
            float  f1 = entityplayer.prevRotationPitch + (entityplayer.rotationPitch - entityplayer.prevRotationPitch) * f;
            float  f2 = entityplayer.prevRotationYaw + (entityplayer.rotationYaw - entityplayer.prevRotationYaw) * f;
            double d  = entityplayer.prevPosX + (entityplayer.posX - entityplayer.prevPosX) * f;
            double d1 = (entityplayer.prevPosY + (entityplayer.posY - entityplayer.prevPosY) * f +
                         1.6200000000000001D) - entityplayer.yOffset;
            double d2     = entityplayer.prevPosZ + (entityplayer.posZ - entityplayer.prevPosZ) * f;
            Vec3D  vec3d  = Vec3D.createVector(d, d1, d2);
            float  f3     = MathHelper.cos(-f2 * 0.01745329F - 3.141593F);
            float  f4     = MathHelper.sin(-f2 * 0.01745329F - 3.141593F);
            float  f5     = -MathHelper.cos(-f1 * 0.01745329F);
            float  f6     = MathHelper.sin(-f1 * 0.01745329F);
            float  f7     = f4 * f5;
            float  f8     = f6;
            float  f9     = f3 * f5;
            double d3     = 5D;
            Vec3D  vec3d1 = vec3d.addVector(f7 * d3, f8 * d3, f9 * d3);
            MovingObjectPosition movingobjectposition = world.rayTraceBlocks_do(vec3d, vec3d1, isFull == 0);

            if (movingobjectposition == null)
            {
                return(itemstack);
            }
            if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE)
            {
                int i = movingobjectposition.blockX;
                int j = movingobjectposition.blockY;
                int k = movingobjectposition.blockZ;
                if (!world.canMineBlock(entityplayer, i, j, k))
                {
                    return(itemstack);
                }
                if (isFull == 0)
                {
                    if (world.getBlockMaterial(i, j, k) == Material.water && world.getBlockMetadata(i, j, k) == 0)
                    {
                        world.setBlockWithNotify(i, j, k, 0);
                        return(new ItemStack(bucketWater));
                    }
                    if (world.getBlockMaterial(i, j, k) == Material.lava && world.getBlockMetadata(i, j, k) == 0)
                    {
                        world.setBlockWithNotify(i, j, k, 0);
                        return(new ItemStack(bucketLava));
                    }
                }
                else
                {
                    if (isFull < 0)
                    {
                        return(new ItemStack(bucketEmpty));
                    }
                    if (movingobjectposition.sideHit == 0)
                    {
                        j--;
                    }
                    if (movingobjectposition.sideHit == 1)
                    {
                        j++;
                    }
                    if (movingobjectposition.sideHit == 2)
                    {
                        k--;
                    }
                    if (movingobjectposition.sideHit == 3)
                    {
                        k++;
                    }
                    if (movingobjectposition.sideHit == 4)
                    {
                        i--;
                    }
                    if (movingobjectposition.sideHit == 5)
                    {
                        i++;
                    }
                    if (world.isAirBlock(i, j, k) || !world.getBlockMaterial(i, j, k).isSolid())
                    {
                        if (world.worldProvider.isHellWorld && isFull == Block.waterStill.blockID)
                        {
                            world.playSoundEffect(d + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F,
                                                  2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
                            for (int l = 0; l < 8; l++)
                            {
                                world.spawnParticle("largesmoke", i + Math.random(), j + Math.random(),
                                                    k + Math.random(), 0.0D, 0.0D, 0.0D);
                            }
                        }
                        else
                        {
                            world.setBlockAndMetadataWithNotify(i, j, k, isFull, 0);
                        }
                        return(new ItemStack(bucketEmpty));
                    }
                }
            }
            else if (isFull == 0 && (movingobjectposition.entityHit is EntityCow))
            {
                return(new ItemStack(bucketMilk));
            }
            return(itemstack);
        }
示例#21
0
        public override void updatePlayerActionState()
        {
            if (worldObj.difficultySetting == 0)
            {
                setEntityDead();
            }
            prevAttackCounter = attackCounter;
            double d  = waypointX - posX;
            double d1 = waypointY - posY;
            double d2 = waypointZ - posZ;
            double d3 = MathHelper.sqrt_double(d * d + d1 * d1 + d2 * d2);

            if (d3 < 1.0D || d3 > 60D)
            {
                waypointX = posX + ((rand.nextFloat() * 2.0F - 1.0F) * 16F);
                waypointY = posY + ((rand.nextFloat() * 2.0F - 1.0F) * 16F);
                waypointZ = posZ + ((rand.nextFloat() * 2.0F - 1.0F) * 16F);
            }
            if (courseChangeCooldown-- <= 0)
            {
                courseChangeCooldown += rand.nextInt(5) + 2;
                if (isCourseTraversable(waypointX, waypointY, waypointZ, d3))
                {
                    motionX += (d / d3) * 0.10000000000000001D;
                    motionY += (d1 / d3) * 0.10000000000000001D;
                    motionZ += (d2 / d3) * 0.10000000000000001D;
                }
                else
                {
                    waypointX = posX;
                    waypointY = posY;
                    waypointZ = posZ;
                }
            }
            if (targetedEntity != null && targetedEntity.isDead)
            {
                targetedEntity = null;
            }
            if (targetedEntity == null || aggroCooldown-- <= 0)
            {
                targetedEntity = worldObj.getClosestPlayerToEntity(this, 100D);
                if (targetedEntity != null)
                {
                    aggroCooldown = 20;
                }
            }
            double d4 = 64D;

            if (targetedEntity != null && targetedEntity.getDistanceSqToEntity(this) < d4 * d4)
            {
                double d5 = targetedEntity.posX - posX;
                double d6 = (targetedEntity.boundingBox.minY + (targetedEntity.height / 2.0F)) -
                            (posY + (height / 2.0F));
                double d7 = targetedEntity.posZ - posZ;
                renderYawOffset = rotationYaw = (-(float)Math.atan2(d5, d7) * 180F) / 3.141593F;
                if (canEntityBeSeen(targetedEntity))
                {
                    if (attackCounter == 10)
                    {
                        worldObj.playSoundAtEntity(this, "mob.ghast.charge", getSoundVolume(),
                                                   (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
                    }
                    attackCounter++;
                    if (attackCounter == 20)
                    {
                        worldObj.playSoundAtEntity(this, "mob.ghast.fireball", getSoundVolume(),
                                                   (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
                        var    entityfireball = new EntityFireball(worldObj, this, d5, d6, d7);
                        double d8             = 4D;
                        Vec3D  vec3d          = getLook(1.0F);
                        entityfireball.posX = posX + vec3d.xCoord * d8;
                        entityfireball.posY = posY + (height / 2.0F) + 0.5D;
                        entityfireball.posZ = posZ + vec3d.zCoord * d8;
                        worldObj.entityJoinedWorld(entityfireball);
                        attackCounter = -40;
                    }
                }
                else if (attackCounter > 0)
                {
                    attackCounter--;
                }
            }
            else
            {
                renderYawOffset = rotationYaw = (-(float)Math.atan2(motionX, motionZ) * 180F) / 3.141593F;
                if (attackCounter > 0)
                {
                    attackCounter--;
                }
            }
            texture = attackCounter <= 10 ? "/mob/ghast.png" : "/mob/ghast_fire.png";
        }
示例#22
0
        public override void onUpdate()
        {
            lastTickPosX = posX;
            lastTickPosY = posY;
            lastTickPosZ = posZ;
            base.onUpdate();
            if (shake > 0)
            {
                shake--;
            }
            if (inGround)
            {
                int i = worldObj.getBlockId(xTile, yTile, zTile);
                if (i != inTile)
                {
                    inGround       = false;
                    motionX       *= rand.nextFloat() * 0.2F;
                    motionY       *= rand.nextFloat() * 0.2F;
                    motionZ       *= rand.nextFloat() * 0.2F;
                    field_20081_ak = 0;
                    field_20079_al = 0;
                }
                else
                {
                    field_20081_ak++;
                    if (field_20081_ak == 1200)
                    {
                        setEntityDead();
                    }
                    return;
                }
            }
            else
            {
                field_20079_al++;
            }
            Vec3D vec3d  = Vec3D.createVector(posX, posY, posZ);
            Vec3D vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);

            vec3d  = Vec3D.createVector(posX, posY, posZ);
            vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            if (movingobjectposition != null)
            {
                vec3d1 = Vec3D.createVector(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord,
                                            movingobjectposition.hitVec.zCoord);
            }
            if (!worldObj.singleplayerWorld)
            {
                Entity entity = null;
                List   list   = worldObj.getEntitiesWithinAABBExcludingEntity(this,
                                                                              boundingBox.addCoord(motionX, motionY, motionZ)
                                                                              .expand(1.0D, 1.0D, 1.0D));
                double d = 0.0D;
                for (int i1 = 0; i1 < list.size(); i1++)
                {
                    var entity1 = (Entity)list.get(i1);
                    if (!entity1.canBeCollidedWith() || entity1 == field_20083_aj && field_20079_al < 5)
                    {
                        continue;
                    }
                    float                f4                    = 0.3F;
                    AxisAlignedBB        axisalignedbb         = entity1.boundingBox.expand(f4, f4, f4);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb.func_706_a(vec3d, vec3d1);
                    if (movingobjectposition1 == null)
                    {
                        continue;
                    }
                    double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
                    if (d1 < d || d == 0.0D)
                    {
                        entity = entity1;
                        d      = d1;
                    }
                }

                if (entity != null)
                {
                    movingobjectposition = new MovingObjectPosition(entity);
                }
            }
            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (!movingobjectposition.entityHit.attackEntityFrom(field_20083_aj, 0))
                    {
                        ;
                    }
                }
                if (!worldObj.singleplayerWorld && rand.nextInt(8) == 0)
                {
                    byte byte0 = 1;
                    if (rand.nextInt(32) == 0)
                    {
                        byte0 = 4;
                    }
                    for (int k = 0; k < byte0; k++)
                    {
                        var entitychicken = new EntityChicken(worldObj);
                        entitychicken.setLocationAndAngles(posX, posY, posZ, rotationYaw, 0.0F);
                        worldObj.entityJoinedWorld(entitychicken);
                    }
                }
                for (int j = 0; j < 8; j++)
                {
                    worldObj.spawnParticle("snowballpoof", posX, posY, posZ, 0.0D, 0.0D, 0.0D);
                }

                setEntityDead();
            }
            posX += motionX;
            posY += motionY;
            posZ += motionZ;
            float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);

            rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
            for (rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
                 rotationPitch - prevRotationPitch < -180F;
                 prevRotationPitch -= 360F)
            {
            }
            for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F)
            {
            }
            rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
            rotationYaw   = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
            float f1 = 0.99F;
            float f2 = 0.03F;

            if (handleWaterMovement())
            {
                for (int l = 0; l < 4; l++)
                {
                    float f3 = 0.25F;
                    worldObj.spawnParticle("bubble", posX - motionX * f3, posY - motionY * f3,
                                           posZ - motionZ * f3, motionX, motionY, motionZ);
                }

                f1 = 0.8F;
            }
            motionX *= f1;
            motionY *= f1;
            motionZ *= f1;
            motionY -= f2;
            setPosition(posX, posY, posZ);
        }
示例#23
0
        public override void onUpdate()
        {
            base.onUpdate();
            fire = 10;
            if (shake > 0)
            {
                shake--;
            }
            if (inGround)
            {
                int i = worldObj.getBlockId(xTile, yTile, zTile);
                if (i != inTile)
                {
                    inGround      = false;
                    motionX      *= rand.nextFloat() * 0.2F;
                    motionY      *= rand.nextFloat() * 0.2F;
                    motionZ      *= rand.nextFloat() * 0.2F;
                    field_9190_an = 0;
                    ticksInAir    = 0;
                }
                else
                {
                    field_9190_an++;
                    if (field_9190_an == 1200)
                    {
                        setEntityDead();
                    }
                    return;
                }
            }
            else
            {
                ticksInAir++;
            }
            Vec3D vec3d  = Vec3D.createVector(posX, posY, posZ);
            Vec3D vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);

            vec3d  = Vec3D.createVector(posX, posY, posZ);
            vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            if (movingobjectposition != null)
            {
                vec3d1 = Vec3D.createVector(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord,
                                            movingobjectposition.hitVec.zCoord);
            }
            Entity entity = null;
            List   list   = worldObj.getEntitiesWithinAABBExcludingEntity(this,
                                                                          boundingBox.addCoord(motionX, motionY, motionZ).
                                                                          expand(1.0D, 1.0D, 1.0D));
            double d = 0.0D;

            for (int j = 0; j < list.size(); j++)
            {
                var entity1 = (Entity)list.get(j);
                if (!entity1.canBeCollidedWith() || entity1 == owner && ticksInAir < 25)
                {
                    continue;
                }
                float                f2                    = 0.3F;
                AxisAlignedBB        axisalignedbb         = entity1.boundingBox.expand(f2, f2, f2);
                MovingObjectPosition movingobjectposition1 = axisalignedbb.func_706_a(vec3d, vec3d1);
                if (movingobjectposition1 == null)
                {
                    continue;
                }
                double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
                if (d1 < d || d == 0.0D)
                {
                    entity = entity1;
                    d      = d1;
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }
            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (!movingobjectposition.entityHit.attackEntityFrom(owner, 0))
                    {
                        ;
                    }
                }
                worldObj.newExplosion(null, posX, posY, posZ, 1.0F, true);
                setEntityDead();
            }
            posX += motionX;
            posY += motionY;
            posZ += motionZ;
            float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);

            rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
            for (rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
                 rotationPitch - prevRotationPitch < -180F;
                 prevRotationPitch -= 360F)
            {
            }
            for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F)
            {
            }
            rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
            rotationYaw   = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
            float f1 = 0.95F;

            if (handleWaterMovement())
            {
                for (int k = 0; k < 4; k++)
                {
                    float f3 = 0.25F;
                    worldObj.spawnParticle("bubble", posX - motionX * f3, posY - motionY * f3,
                                           posZ - motionZ * f3, motionX, motionY, motionZ);
                }

                f1 = 0.8F;
            }
            motionX += field_9199_b;
            motionY += field_9198_c;
            motionZ += field_9196_d;
            motionX *= f1;
            motionY *= f1;
            motionZ *= f1;
            worldObj.spawnParticle("smoke", posX, posY + 0.5D, posZ, 0.0D, 0.0D, 0.0D);
            setPosition(posX, posY, posZ);
        }
示例#24
0
        public override void onUpdate()
        {
            base.onUpdate();
            if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
            {
                float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
                prevRotationYaw   = rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
                prevRotationPitch = rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
            }
            if (arrowShake > 0)
            {
                arrowShake--;
            }
            if (inGround)
            {
                int i = worldObj.getBlockId(xTile, yTile, zTile);
                if (i != inTile)
                {
                    inGround      = false;
                    motionX      *= rand.nextFloat() * 0.2F;
                    motionY      *= rand.nextFloat() * 0.2F;
                    motionZ      *= rand.nextFloat() * 0.2F;
                    ticksInGround = 0;
                    ticksInAir    = 0;
                }
                else
                {
                    ticksInGround++;
                    if (ticksInGround == 1200)
                    {
                        setEntityDead();
                    }
                    return;
                }
            }
            else
            {
                ticksInAir++;
            }
            Vec3D vec3d  = Vec3D.createVector(posX, posY, posZ);
            Vec3D vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);

            vec3d  = Vec3D.createVector(posX, posY, posZ);
            vec3d1 = Vec3D.createVector(posX + motionX, posY + motionY, posZ + motionZ);
            if (movingobjectposition != null)
            {
                vec3d1 = Vec3D.createVector(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord,
                                            movingobjectposition.hitVec.zCoord);
            }
            Entity entity = null;
            List   list   = worldObj.getEntitiesWithinAABBExcludingEntity(this,
                                                                          boundingBox.addCoord(motionX, motionY, motionZ).
                                                                          expand(1.0D, 1.0D, 1.0D));
            double d = 0.0D;

            for (int j = 0; j < list.size(); j++)
            {
                var entity1 = (Entity)list.get(j);
                if (!entity1.canBeCollidedWith() || entity1 == owner && ticksInAir < 5)
                {
                    continue;
                }
                float                f4                    = 0.3F;
                AxisAlignedBB        axisalignedbb         = entity1.boundingBox.expand(f4, f4, f4);
                MovingObjectPosition movingobjectposition1 = axisalignedbb.func_706_a(vec3d, vec3d1);
                if (movingobjectposition1 == null)
                {
                    continue;
                }
                double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
                if (d1 < d || d == 0.0D)
                {
                    entity = entity1;
                    d      = d1;
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }
            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (movingobjectposition.entityHit.attackEntityFrom(owner, 4))
                    {
                        worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
                        setEntityDead();
                    }
                    else
                    {
                        motionX         *= -0.10000000149011612D;
                        motionY         *= -0.10000000149011612D;
                        motionZ         *= -0.10000000149011612D;
                        rotationYaw     += 180F;
                        prevRotationYaw += 180F;
                        ticksInAir       = 0;
                    }
                }
                else
                {
                    xTile   = movingobjectposition.blockX;
                    yTile   = movingobjectposition.blockY;
                    zTile   = movingobjectposition.blockZ;
                    inTile  = worldObj.getBlockId(xTile, yTile, zTile);
                    motionX = (float)(movingobjectposition.hitVec.xCoord - posX);
                    motionY = (float)(movingobjectposition.hitVec.yCoord - posY);
                    motionZ = (float)(movingobjectposition.hitVec.zCoord - posZ);
                    float f1 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
                    posX -= (motionX / f1) * 0.05000000074505806D;
                    posY -= (motionY / f1) * 0.05000000074505806D;
                    posZ -= (motionZ / f1) * 0.05000000074505806D;
                    worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
                    inGround   = true;
                    arrowShake = 7;
                }
            }
            posX += motionX;
            posY += motionY;
            posZ += motionZ;
            float f2 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);

            rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
            for (rotationPitch = (float)((Math.atan2(motionY, f2) * 180D) / 3.1415927410125732D);
                 rotationPitch - prevRotationPitch < -180F;
                 prevRotationPitch -= 360F)
            {
            }
            for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F)
            {
            }
            for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F)
            {
            }
            rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
            rotationYaw   = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
            float f3 = 0.99F;
            float f5 = 0.03F;

            if (handleWaterMovement())
            {
                for (int k = 0; k < 4; k++)
                {
                    float f6 = 0.25F;
                    worldObj.spawnParticle("bubble", posX - motionX * f6, posY - motionY * f6,
                                           posZ - motionZ * f6, motionX, motionY, motionZ);
                }

                f3 = 0.8F;
            }
            motionX *= f3;
            motionY *= f3;
            motionZ *= f3;
            motionY -= f5;
            setPosition(posX, posY, posZ);
        }
示例#25
0
 public override void velocityToAddToEntity(World world, int i, int j, int k, Entity entity, Vec3D vec3d)
 {
     modelBlock.velocityToAddToEntity(world, i, j, k, entity, vec3d);
 }
示例#26
0
        public override void updatePlayerActionState()
        {
            hasAttacked = false;
            float f = 16F;

            if (playerToAttack == null)
            {
                playerToAttack = findPlayerToAttack();
                if (playerToAttack != null)
                {
                    pathToEntity = worldObj.getPathToEntity(this, playerToAttack, f);
                }
            }
            else if (!playerToAttack.isEntityAlive())
            {
                playerToAttack = null;
            }
            else
            {
                float f1 = playerToAttack.getDistanceToEntity(this);
                if (canEntityBeSeen(playerToAttack))
                {
                    attackEntity(playerToAttack, f1);
                }
            }
            if (!hasAttacked && playerToAttack != null && (pathToEntity == null || rand.nextInt(20) == 0))
            {
                pathToEntity = worldObj.getPathToEntity(this, playerToAttack, f);
            }
            else if (pathToEntity == null && rand.nextInt(80) == 0 || rand.nextInt(80) == 0)
            {
                bool  flag = false;
                int   j    = -1;
                int   k    = -1;
                int   l    = -1;
                float f2   = -99999F;
                for (int i1 = 0; i1 < 10; i1++)
                {
                    int   j1 = MathHelper.floor_double((posX + rand.nextInt(13)) - 6D);
                    int   k1 = MathHelper.floor_double((posY + rand.nextInt(7)) - 3D);
                    int   l1 = MathHelper.floor_double((posZ + rand.nextInt(13)) - 6D);
                    float f3 = getBlockPathWeight(j1, k1, l1);
                    if (f3 > f2)
                    {
                        f2   = f3;
                        j    = j1;
                        k    = k1;
                        l    = l1;
                        flag = true;
                    }
                }

                if (flag)
                {
                    pathToEntity = worldObj.getEntityPathToXYZ(this, j, k, l, 10F);
                }
            }
            int  i     = MathHelper.floor_double(boundingBox.minY);
            bool flag1 = handleWaterMovement();
            bool flag2 = handleLavaMovement();

            rotationPitch = 0.0F;
            if (pathToEntity == null || rand.nextInt(100) == 0)
            {
                base.updatePlayerActionState();
                pathToEntity = null;
                return;
            }
            Vec3D vec3d = pathToEntity.getPosition(this);

            for (double d = width * 2.0F; vec3d != null && vec3d.squareDistanceTo(posX, vec3d.yCoord, posZ) < d * d;)
            {
                pathToEntity.incrementPathIndex();
                if (pathToEntity.isFinished())
                {
                    vec3d        = null;
                    pathToEntity = null;
                }
                else
                {
                    vec3d = pathToEntity.getPosition(this);
                }
            }

            isJumping = false;
            if (vec3d != null)
            {
                double d1 = vec3d.xCoord - posX;
                double d2 = vec3d.zCoord - posZ;
                double d3 = vec3d.yCoord - i;
                float  f4 = (float)((Math.atan2(d2, d1) * 180D) / 3.1415927410125732D) - 90F;
                float  f5 = f4 - rotationYaw;
                moveForward = moveSpeed;
                for (; f5 < -180F; f5 += 360F)
                {
                }
                for (; f5 >= 180F; f5 -= 360F)
                {
                }
                if (f5 > 30F)
                {
                    f5 = 30F;
                }
                if (f5 < -30F)
                {
                    f5 = -30F;
                }
                rotationYaw += f5;
                if (hasAttacked && playerToAttack != null)
                {
                    double d4 = playerToAttack.posX - posX;
                    double d5 = playerToAttack.posZ - posZ;
                    float  f7 = rotationYaw;
                    rotationYaw = (float)((Math.atan2(d5, d4) * 180D) / 3.1415927410125732D) - 90F;
                    float f6 = (((f7 - rotationYaw) + 90F) * 3.141593F) / 180F;
                    moveStrafing = -MathHelper.sin(f6) * moveForward * 1.0F;
                    moveForward  = MathHelper.cos(f6) * moveForward * 1.0F;
                }
                if (d3 > 0.0D)
                {
                    isJumping = true;
                }
            }
            if (playerToAttack != null)
            {
                faceEntity(playerToAttack, 30F);
            }
            if (isCollidedHorizontally)
            {
                isJumping = true;
            }
            if (rand.nextFloat() < 0.8F && (flag1 || flag2))
            {
                isJumping = true;
            }
        }
示例#27
0
        public MovingObjectPosition func_706_a(Vec3D vec3d, Vec3D vec3d1)
        {
            Vec3D vec3d2 = vec3d.getIntermediateWithXValue(vec3d1, minX);
            Vec3D vec3d3 = vec3d.getIntermediateWithXValue(vec3d1, maxX);
            Vec3D vec3d4 = vec3d.getIntermediateWithYValue(vec3d1, minY);
            Vec3D vec3d5 = vec3d.getIntermediateWithYValue(vec3d1, maxY);
            Vec3D vec3d6 = vec3d.getIntermediateWithZValue(vec3d1, minZ);
            Vec3D vec3d7 = vec3d.getIntermediateWithZValue(vec3d1, maxZ);

            if (!isVecInYZ(vec3d2))
            {
                vec3d2 = null;
            }
            if (!isVecInYZ(vec3d3))
            {
                vec3d3 = null;
            }
            if (!isVecInXZ(vec3d4))
            {
                vec3d4 = null;
            }
            if (!isVecInXZ(vec3d5))
            {
                vec3d5 = null;
            }
            if (!isVecInXY(vec3d6))
            {
                vec3d6 = null;
            }
            if (!isVecInXY(vec3d7))
            {
                vec3d7 = null;
            }
            Vec3D vec3d8 = null;

            if (vec3d2 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d2) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d2;
            }
            if (vec3d3 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d3) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d3;
            }
            if (vec3d4 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d4) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d4;
            }
            if (vec3d5 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d5) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d5;
            }
            if (vec3d6 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d6) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d6;
            }
            if (vec3d7 != null && (vec3d8 == null || vec3d.squareDistanceTo(vec3d7) < vec3d.squareDistanceTo(vec3d8)))
            {
                vec3d8 = vec3d7;
            }
            if (vec3d8 == null)
            {
                return(null);
            }
            sbyte byte0 = -1;

            if (vec3d8 == vec3d2)
            {
                byte0 = 4;
            }
            if (vec3d8 == vec3d3)
            {
                byte0 = 5;
            }
            if (vec3d8 == vec3d4)
            {
                byte0 = 0;
            }
            if (vec3d8 == vec3d5)
            {
                byte0 = 1;
            }
            if (vec3d8 == vec3d6)
            {
                byte0 = 2;
            }
            if (vec3d8 == vec3d7)
            {
                byte0 = 3;
            }
            return(new MovingObjectPosition(0, 0, 0, byte0, vec3d8));
        }