public override void SpawnDrop(AddItem addItem) { if (Rng.Instance.Range(100) >= _chance) { return; } _drop.SpawnDrop(addItem); }
public override void SpawnDrop(AddItem addItem) { var count = Rng.Instance.triangleInt(_count, _count / 2) + Rng.Instance.taper(0, 5); for (var i = 0; i < count; i++) { _drop.SpawnDrop(addItem); } }