void OnPress(bool isPressed) { if (target != null) { if (((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease))) { target.onPress4Lua(gameObject, functionName, isPressed); } } if (target2 != null) { if (((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease))) { target2.onPress4Lua(gameObject, functionName, isPressed); } } }