void OnHover(bool isOver) { if (target != null) { if (((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut))) { target.onHover4Lua(gameObject, functionName, isOver); } } if (target2 != null) { if (((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut))) { target2.onHover4Lua(gameObject, functionName, isOver); } } }