public override void Deserialize(IDataReader reader) { base.Deserialize(reader); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); Speed = reader.ReadVarUhInt(); }
public GameFightCharacterInformations(ushort Level, ActorAlignmentInformations AlignmentInfos, sbyte Breed, bool Sex) { this.Level = Level; this.AlignmentInfos = AlignmentInfos; this.Breed = Breed; this.Sex = Sex; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); Level = reader.ReadVarUhShort(); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); }
public GameFightMonsterWithAlignmentInformations(ActorAlignmentInformations AlignmentInfos) { this.AlignmentInfos = AlignmentInfos; }
public GameRolePlayCharacterInformations(ActorAlignmentInformations AlignmentInfos, uint Speed) { this.AlignmentInfos = AlignmentInfos; this.Speed = Speed; }