public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     AlignmentInfos = new ActorAlignmentInformations();
     AlignmentInfos.Deserialize(reader);
     Speed = reader.ReadVarUhInt();
 }
 public GameFightCharacterInformations(ushort Level, ActorAlignmentInformations AlignmentInfos, sbyte Breed, bool Sex)
 {
     this.Level          = Level;
     this.AlignmentInfos = AlignmentInfos;
     this.Breed          = Breed;
     this.Sex            = Sex;
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     Level          = reader.ReadVarUhShort();
     AlignmentInfos = new ActorAlignmentInformations();
     AlignmentInfos.Deserialize(reader);
     Breed = reader.ReadSByte();
     Sex   = reader.ReadBoolean();
 }
 public GameFightMonsterWithAlignmentInformations(ActorAlignmentInformations AlignmentInfos)
 {
     this.AlignmentInfos = AlignmentInfos;
 }
 public GameRolePlayCharacterInformations(ActorAlignmentInformations AlignmentInfos, uint Speed)
 {
     this.AlignmentInfos = AlignmentInfos;
     this.Speed          = Speed;
 }