private void gr2Game_SelectedIndexChanged(object sender, EventArgs e) { Game game = GetGame(); if (gr2Tab.Controls[0] is GR2Pane pane) { pane.use16bitIndex.Checked = game == Game.DivinityOriginalSinEE || game == Game.DivinityOriginalSin2; } packagePane.SetGame(game); }
private void gr2Game_SelectedIndexChanged(object sender, EventArgs e) { Game game = GetGame(); if (gr2Tab.Controls[0] is GR2Pane pane) { pane.flipMeshes.Checked = game.IsDOS2(); } packagePane.SetGame(game); }