internal InstructionCNC GenerateNextInstruction(double desiredSpeed) { if (_currentSlicer == null || _currentSlicer.IsComplete) { if (_currentSlicer != null) { _completedLength += _currentSlicer.CompletedLength; } _currentSegmentInfo = _workSegments[_nextWorkSegmentIndex]; _currentSlicer = new ToolPathSegmentSlicer(_currentSegmentInfo.Segment); _nextWorkSegmentIndex += 1; } var limitCalculator = _currentSegmentInfo.LimitCalculator; var currentSegment = _currentSegmentInfo.Segment; var smoothingLookahead = 5.0 / currentSegment.Length; var speedLimit = limitCalculator.GetLimit(_currentSlicer.SliceProgress); double speedLimitLookahead; if (_currentSpeed < speedLimit) { // lookahead is useful to prevent short term accelerations - call it only when acceleration is possible speedLimitLookahead = limitCalculator.GetLimit(Math.Min(1.0, _currentSlicer.SliceProgress + smoothingLookahead)); } else { speedLimitLookahead = speedLimit; } var targetSpeed = Math.Min(desiredSpeed, speedLimit); if (_currentSpeed < speedLimitLookahead) { //allow acceleration only when limit is far enough _currentSpeed = PathSpeedLimitCalculator.TransitionSpeedTo(_currentSpeed, targetSpeed); } var newSpeed = Math.Min(_currentSpeed, speedLimit); //speed limits are valid (acceleration limits accounted) _currentSpeed = newSpeed; return(_currentSlicer.Slice(_currentSpeed, PathSpeedLimitCalculator.TimeGrain)); }
internal void MoveToCompletedLength(double targetLength) { --_nextWorkSegmentIndex; if (_nextWorkSegmentIndex < 1) { _completedLength = 0; _nextWorkSegmentIndex = 0; } while (_completedLength > targetLength) { --_nextWorkSegmentIndex; _currentSegmentInfo = _workSegments[_nextWorkSegmentIndex]; _completedLength -= _currentSegmentInfo.Segment.Length; } while (_completedLength < targetLength && _nextWorkSegmentIndex < _workSegments.Length) { _currentSegmentInfo = _workSegments[_nextWorkSegmentIndex]; if (_completedLength + _currentSegmentInfo.Segment.Length >= targetLength) { // we found the correct segment break; } ++_nextWorkSegmentIndex; _completedLength += _currentSegmentInfo.Segment.Length; } _currentSegmentInfo = _workSegments[_nextWorkSegmentIndex]; _currentSlicer = new ToolPathSegmentSlicer(_currentSegmentInfo.Segment); ++_nextWorkSegmentIndex; while (_currentSlicer.SliceProgress * _currentSlicer.Segment.Length + _completedLength < targetLength) { _currentSlicer.Slice(_currentSpeed, PathSpeedLimitCalculator.TimeGrain); if (_currentSlicer.IsComplete) { break; } } }