public override void HandleState(EuiStateBase state) { base.HandleState(state); if (state is not GhostRolesEuiState ghostState) { return; } _window.ClearEntries(); var groupedRoles = ghostState.GhostRoles.GroupBy( role => (role.Name, role.Description)); foreach (var group in groupedRoles) { var name = group.Key.Name; var description = group.Key.Description; _window.AddEntry(name, description, group); } var closeRulesWindow = ghostState.GhostRoles.All(role => role.Identifier != _windowRulesId); if (closeRulesWindow) { _windowRules?.Close(); } }
public override void HandleState(EuiStateBase state) { base.HandleState(state); if (state is not GhostRolesEuiState ghostState) { return; } var closeRulesWindow = true; _window.ClearEntries(); foreach (var info in ghostState.GhostRoles) { _window.AddEntry(info); if (info.Identifier == _windowRulesId) { closeRulesWindow = false; } } if (closeRulesWindow) { _windowRules?.Close(); } }
public override void HandleState(EuiStateBase state) { base.HandleState(state); if (state is not GhostRolesEuiState ghostState) { return; } _window.ClearEntries(); foreach (var info in ghostState.GhostRoles) { _window.AddEntry(info); } }