// Use this for initialization void Start() { lettersImage.SetActive(false); cameraAnim = GetComponent <Animator>(); puzzleTracker = GameObject.FindObjectOfType <PuzzleTracker> (); pathAnim = bvwImage.GetComponent <Animator> (); cameraAnim.speed = cameraIdleSpeed; }
// Use this for initialization void Start() { lettersImage.SetActive (false); cameraAnim = GetComponent<Animator>(); puzzleTracker = GameObject.FindObjectOfType<PuzzleTracker> (); pathAnim = bvwImage.GetComponent<Animator> (); cameraAnim.speed = cameraIdleSpeed; }