void CloseConsoleWindow() { if (console != null) { console.Shutdown(); console = null; } }
void Awake() { if (Application.platform != RuntimePlatform.WindowsPlayer) { return; } //DontDestroyOnLoad( gameObject ); console = new ConsoleTool.ConsoleWindow(); console.Initialize(); int codePage = Console.OutputEncoding.CodePage; console.CallSystem(string.Format("chcp {0}", codePage)); console.CallSystem("cls"); Application.logMessageReceived += new UnityEngine.Application.LogCallback(HandleLog); }