예제 #1
0
 void CloseConsoleWindow()
 {
     if (console != null)
     {
         console.Shutdown();
         console = null;
     }
 }
예제 #2
0
    void Awake()
    {
        if (Application.platform != RuntimePlatform.WindowsPlayer)
        {
            return;
        }
        //DontDestroyOnLoad( gameObject );
        console = new ConsoleTool.ConsoleWindow();
        console.Initialize();
        int codePage = Console.OutputEncoding.CodePage;

        console.CallSystem(string.Format("chcp {0}", codePage));
        console.CallSystem("cls");
        Application.logMessageReceived += new UnityEngine.Application.LogCallback(HandleLog);
    }